Haven't seen any posts referencing this so I figured I'd put one up now that there is a playable demo. This OP is based on the stuff I encountered in the demo and as such, may be subject to change based on things the dev adds as the game nears completion.
DISCLAIMER: I have yet to see any evidence of a loli character in looking over the dev's Twitter or going through the demo but given that the previous game, Huntress of Nipurheim had a girl who was pretty small-statured, I will keep an eye on it and update accordingly.
Gameplay - Seems like a pretty standard dungeon diving RPG with the regular Wolf/RPGmaker controls (arrow keys to move, z for confirm, x for cancel, ctrl to skip through text etc.). The goal is to climb the tower, while trying/trying not to get fucked by traps, monsters, and humans along the way. The battle system is pared down compared to the previous game by Kuro Densha, with just the choices of Recovery, Attack, or Run, but there are two mechanics where the heroine can: a) press arrow keys in order to try to reduce incoming attack damage and b) throw out an extra damage attack at 100 TP based on timing. There is a class system that influences stat growth on levelup and increases attack power based on preferred weapons. Weapons and shields can be found off enemies and chests and can vary in rarity with extra properties.
H-Content: CG scenes seemed to be based on encountering traps in the dungeon and specific nightly actions (resting at a campsite and picking the second option, then going around and talking to NPCs with the artificer guy) so far, but that may change as more content is added. H-sprite animations can be triggered by using the Shift Button in combat to recover hp *if* you have spoken to the artificer guy in camp and set the potions to trigger estrus in the heroine (Can be set to 0, 25%, 50%, 75%, and 100%).
H-scenes seen so far:
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DISCLAIMER: I have yet to see any evidence of a loli character in looking over the dev's Twitter or going through the demo but given that the previous game, Huntress of Nipurheim had a girl who was pretty small-statured, I will keep an eye on it and update accordingly.
Gameplay - Seems like a pretty standard dungeon diving RPG with the regular Wolf/RPGmaker controls (arrow keys to move, z for confirm, x for cancel, ctrl to skip through text etc.). The goal is to climb the tower, while trying/trying not to get fucked by traps, monsters, and humans along the way. The battle system is pared down compared to the previous game by Kuro Densha, with just the choices of Recovery, Attack, or Run, but there are two mechanics where the heroine can: a) press arrow keys in order to try to reduce incoming attack damage and b) throw out an extra damage attack at 100 TP based on timing. There is a class system that influences stat growth on levelup and increases attack power based on preferred weapons. Weapons and shields can be found off enemies and chests and can vary in rarity with extra properties.
H-Content: CG scenes seemed to be based on encountering traps in the dungeon and specific nightly actions (resting at a campsite and picking the second option, then going around and talking to NPCs with the artificer guy) so far, but that may change as more content is added. H-sprite animations can be triggered by using the Shift Button in combat to recover hp *if* you have spoken to the artificer guy in camp and set the potions to trigger estrus in the heroine (Can be set to 0, 25%, 50%, 75%, and 100%).
H-scenes seen so far:
- Interspecies/Monster
- Human
- Tentacles