The H-code posted gave me a load of gibberish so I made my own:
/HB*0@4975D3
Make sure to turn on repetition suppression (Agth /KF).
This hooks the exact same code block that I used for the previous version of Wolf RPG and its 4-years worth of games, so it should work without any major issues. Though I've only played for a few minutes so far so that's not a promise.
Note that this code splits dialogue and other texts into separate threads. This is to prevent multiple text sources from interfering with each other and causing a mess, often causing repetition detection to fail.
Since I can't edit my
old archived post I'll just hijack this thread to repost all my Wolf RPG codes to get them in one place.
/HBN*0@454C6C (2010/10/09 : 2,344KB : v1.31)
/HBN*0@46BA03 (2011/11/22 : 2,700KB : v2.01)
/HBN*0@470CEA (2012/05/07 : 3,020KB : v2.02)
/HBN*0@470D5A (2012/06/10 : 3,020KB : v2.02a)
/HBN*0@49380C (2013/08/02 : 3616KB : v2.10)
/HBN*0@4975D3 (2017/03/08 : 6152KB : v2.20)
/HBN*0@49781F (2017/04/10 : 6156KB : v2.21)
Remove the N to split context into different threads. Useful when there's multiple texts on screen interfering with the output.