Re: harem in maze 2
- So far, I would say HP is the best, get your HP over 300.
My judgement's a little different on this.
For your Melee Classes, you want STR
For Magic Classes, you want INT, and sub STR (because their normal attacks are still STR based).
Everyone LOVES 'Physical Defense'. Between floors 1-15, getting this over 100 is golden, and higher levels, over 200 will make most things do single digits.
'Magical Defense' is pretty rare on the RNG thought, and you might not ever get it over 50 half the time, more less 100. As such 'Fire/Ice/Lighting' resist are welcomed ordeals, getting each over 100 seems to be just as good as Physical at 200+ or so.
Outside of such just a few pointers I've figured out myself.
Fighter are pretty 'tanky'. Their 'shield bash' is a VERY good skill that can stun just about anything ( even bosses! ) leaving them open for a few turns. Maxing it out too makes it only eat up like 5 MP per use and the stun last for a pretty long time.
Witches feel BEYOND nerfed in this now, or at least levels lower then 20...Witches in the first HiM pretty much could, and would OHKO mobs quite a few levels higher then them just thanks to elemental weakness. In this game, them dealing HALF of a monsters HP in a single weakness blast is pretty shocking, and that's WITH T2 magic.
Grappler's are godly. Just...holy shit. Stack on the STR and SPEED and they WILL tear everything a new one in short order. Almost all of their skills are self boost BTW, thouht they have a quick attack, and a VERY powerful charged attack as well that can take down bosses and anything overleveled in 1~2 uses.
Medics....are Medics. You need them, you love them, you don't expect them to kill anything. If they have an attack skill in this game, I've yet to find it and chances are requires a massive point dump for it anyway. Still, their heal's and skills are all line based, but they get high MP pools by default, and rather low cost heals and buffs. Outside of more 'end game' situations, or just blitz teams to clear floors, you'll chances are find yourself with one 24/7 for the heals instead of derping with the items mid battle.
Oh yes, on the hardest difficulty, party wipe = Game over, unlike the other three where party wipe = mood drop and sent back to camp.