I can't beat the spider. She puts up some bullshit counter and I can never dodge her grab. Not to mention every time I reset to try and gain some levels, all of my stats seem to reset.
I could not beat her at first too. ^^"I can't beat the spider. She puts up some bullshit counter and I can never dodge her grab.
Neither of the two.is this wolfrpg games?
or standard rpgmaker?
Is there any way to get a missing cg / scene after defeating the final boss?
Because, for some reason I miss the first scene in the third row of the gallery...![]()
Aha!That's the trap end, after the first tengu fight in the meat/stomach dungeon, get killed by one of the trap(There's 2, Meat wall, and Slime)
That look on the tengu's face doesn't really imply that's going to end well for her...
If she get's her attack off on you, there's outright no way to recover from it.
The charm that free's you from grabs fizzles out when you try to use it, and no amount of struggling is going to get you free from it ether.
If she get's her attack off on you, there's outright no way to recover from it.
The charm that free's you from grabs fizzles out when you try to use it, and no amount of struggling is going to get you free from it ether.
Neither of the two.
You should not need any additional software to play.
someone can upload a full save game ?
How the fck do you beat the snail slime girl?...
I get insta dead on the 7th turn. Do I have to increase attack damage or hp? None of those? What?
Anyone here that can tell me how you beat the moth lady?
If she get's her attack off on you, there's outright no way to recover from it.
The charm that free's you from grabs fizzles out when you try to use it, and no amount of struggling is going to get you free from it ether.
Have to say a lot of the fights where pretty creative with the system, but I guess I kinda hate how you only unlock the option to replay areas AFTER you beat the game outright. I think I preferred the first one's system of pick a location, grind it out, allowing you to build up cash/upgrading stuff/stockpiling on items as necessary, as this one really kinda forces you to buy very selective things in a selective order or you'll end up screwed ( You need the 'counter' for the slug, You'll need so much health to successfully struggle out of the worm, You'll need your sword at such and such a power rating to not get gimped, ect ect. ), what in turn leaves you almost never buying the consumables. Still, Camel's vore is always grand, and what was there was very creative and entertaining.
Technically speaking, this is a Kirikiri tools game. As a bonus, that means it is absurdly easy to create a translation patch for, on a technical level. I've already managed to extract all the files, so all that's left is to actually translate, but I don't really have a lot of time on my hands to devote to this at the moment.
If anyone wants to take a stab at translating this game, I can either show you how to extract and repack the text files as a patch, or just provide the text files and do all the technical parts myself (I used to do translations with kirikiri tools back in the day, so that part comes really easy and doesn't take much time). PM me if any of this interests you.
If no one else does, I may try to translate this game, but it would be months for anything more than a a quick and dirty translation of the battle system.