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ACT Vore Ryona [D-Gate] ミリア戦記DX / Echidna Wars DX (RJ187640)


Re: Millia/Echidna Wars DX - ミリア戦記DX

Not sure you can do exactly what you're gunning for, since the best you could do with cheat engine is modify numbers in RAM and that change might be more closer to programming code to do that. The best you could try is find the variable that control the red bar and make it cover the whole HP bar, but that'd be an instant KO.

Maybe try and send a suggestion to Camel for this as a checkbox option. Might be the only way to get what you want.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

I see people discussing cheats and game editing. How about making it so the enemies can pick you up off the ground on any difficulty? I would enjoy that in free battle since it means the girls can be picked up more times before losing a life.

Long story short: You'd make gameplay literally impossible cause the enemies would just chaingrab you.

Longer explanation : Why? If the goal is to make it so that the girls can be picked up more times before losing a life just turn down the difficulty and take less damage. Less damage taken = More grabs needed before losing a life.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

Long story short: You'd make gameplay literally impossible cause the enemies would just chaingrab you.

Longer explanation : Why? If the goal is to make it so that the girls can be picked up more times before losing a life just turn down the difficulty and take less damage. Less damage taken = More grabs needed before losing a life.

You can only be picked up off the ground on Hard and Chaos. I all ready came to the same conclusion as you in attempting to turn down the difficulty to reduce the damage and extend the numbers of times the girls can be picked up.

The reason I want to do it is to increase the sense of danger and excitement during Free Battle. I usually impose handicaps and special rules on myself during, like being only allowed to dodge the enemies for 5 minutes before I can fight back, replenishing a certain number of enemies if the current girl gets KO'd, only having a certain number of lives, only being allowed to double jump once at a time, etc...
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

another idea i had that will cause same result is make cheat engine increase the red bar after its all been cleared.

for example,you get grabbed,you wait for red bar to decrease until only green left and then it creates more red bar as if you are got grabbed again.

is it possible?
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

You can only be picked up off the ground on Hard and Chaos. I all ready came to the same conclusion as you in attempting to turn down the difficulty to reduce the damage and extend the numbers of times the girls can be picked up.

The reason I want to do it is to increase the sense of danger and excitement during Free Battle. I usually impose handicaps and special rules on myself during, like being only allowed to dodge the enemies for 5 minutes before I can fight back, replenishing a certain number of enemies if the current girl gets KO'd, only having a certain number of lives, only being allowed to double jump once at a time, etc...

If thats all you want, why not just set the game to Hard or Chaos and increase the number of lives you give yourself in place of additional health/reduced enemy damage?
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

Oh boy, i was finally able to buy and play this amazing game last night! I played it in normal difficulty, and either Im really rubbish at this game, or man this is one of the hardest game ever! Stage one i've managed to got game overed like 3 times, and 2nd is not any better lol.
Great great game. It didn't disappoint my hype. Queen bee is the best so far, she has many amazing grabs.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

I see palaman has been going on about this for quite some time, making the thread last way longer than it should. :p But I kind of wish the game did work the way he described, so I decided to take a crack at it.


Ground Recovery: How long you stay downed for. I say set it to about 60 to recover comfortably at your own pace.

Health: Self-Explanatory

Difficulty: Self-Explanatory


Enable Grab Damage:
-The way I made this work is that, once the red meter for the blue bar is depleted, your actual HP will start to deplete by the amount specified every time enemy taps you.

Damage Amount: Value that corresponds with script above. So "pick your poison".

Difficulty Toning:
-Not only is this one unstable, I'm not even entirely sure that it's relevant. I did a damage check with the starting enemy. The damage doled out to a heroine between hard difficulty and puki, is only a few points in difference. This supposedly decreases the chunk damage received from grabs when your SP is at 0.

I recommend only activating the codes once a stage has loaded completely, especially that last one...

If you guys know of any other games "SIMILAR TO THIS" minus the copious amounts of vore that you think I would like to hack, please let me know.

Edit: Uploaded slightly more stable table.
 

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Re: Millia/Echidna Wars DX - ミリア戦記DX

I see palaman has been going on about this for quite some time, making the thread last way longer than it should. :p But I kind of wish the game did work the way he described, so I decided to take a crack at it.


Ground Recovery: How long you stay downed for. I say set it to about 60 to recover comfortably at your own pace.

Health: Self-Explanatory

Difficulty: Self-Explanatory


Enable Grab Damage:
-The way I made this work is that, once the red meter for the blue bar is depleted, your actual HP will start to deplete by the amount specified every time enemy taps you.

Damage Amount: Value that corresponds with script above. So "pick your poison".

Difficulty Toning:
-Not only is this one unstable, I'm not even entirely sure that it's relevant. I did a damage check with the starting enemy. The damage doled out to a heroine between hard difficulty and puki, is only a few points in difference. This supposedly decreases the chunk damage received from grabs when your SP is at 0.

I recommend only activating the codes once a stage has loaded completely, especially that last one...

If you guys know of any other games "SIMILAR TO THIS" minus the copious amounts of vore that you think I would like to hack, please let me know.
so how do you add it to the game?
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

There's a minor update on dlsite
Mainly bugfix

・一部ボス戦やスクロール固定戦闘などでシーンが正常に進行しなくなる不具合の修正
・挙動、難易度に関する微調整など
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

Sooo how many years will we have to wait for the next one? = P
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

Hello, i just bought the game from DLsite in english and im getting some errors when i try to run the game, does someone know how to solve this issue? it says something about title 1 and title 2 also something about system (NVM i could go trough it)
 

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Re: Millia/Echidna Wars DX - ミリア戦記DX

I have tried this game and I think its actually very good as a game,solid gameplay,cute art and pretty challenging.

I wondered this since a while,but am I the only one here who don't see this game as an Hgame?

(Well,I certainly can't consider vore as Hentai as long there is no penetration involved but its just my opinion,I wonder if Im wrong?)

At best,I can see it as an ecchi game since there is nudity involved,but nothing more.You play just for the challenge and the actual game,and not for the H since there is none in it.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

If thats all you want, why not just set the game to Hard or Chaos and increase the number of lives you give yourself in place of additional health/reduced enemy damage?
Because I'd like to have the girls be swallowed more times before they lose a life.

Also, how exactly do I use these cheat tables?

to any of the hackers, do you think it'd be possible to start characters at a higher level somehow?
 
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Re: Millia/Echidna Wars DX - ミリア戦記DX

Sooo how many years will we have to wait for the next one? = P
If they use the same engine, probably not as long as it took for them to make the first one. Creating the engine, mechanics, interface, controls, etc... won't be as much of a problem now that it's all ready done.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

If they use the same engine, probably not as long as it took for them to make the first one. Creating the engine, mechanics, interface, controls, etc... won't be as much of a problem now that it's all ready done.

Nice! :D
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

You are right! ^_^ Although I did play it for the Vore though ^~^*

But what is that thing in your Mega libk? = o is it a Game? = o

Yeah,its an interactive free game made by necocoya called "Usasituke",but my link is down,I should remove it but too lazy to go edit my sign. x)
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

To everybody getting the common errors, have your antivirus exclude the folder your game is in and launch it from the startup exe.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

There's a minor update on dlsite
Mainly bugfix

・一部ボス戦やスクロール固定戦闘などでシーンが正常に進行しなくなる不具合の修正
・挙動、難易度に関する微調整など

how is this update works? should we download smtg or will it automatically update it for us?
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

how is this update works? should we download smtg or will it automatically update it for us?
Just re-download it on a dlsite page.



As you can see, it's quite different now.
 
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Re: Millia/Echidna Wars DX - ミリア戦記DX

Full Changelog:
- USACO got nerfed, hard. Her Lv2 nade and Lv3 shotgun lost a fair amount of power ( where a single lv3 shotgun could KO a harpy, it now that + a few more shots to KO ) making a Chaos clear quite a bit of a struggle if it wasn't already! ( She could realiby KO Harpy's and set up other stuff for quick KO's without too much of a SP loss, but now she'll be nearly SP dry each encounter meaning getting grabbed once is going to suck~ )

- Foes are less aggressive on lower difficulty's. The wind up for attacks happens a SMUG slower as well. This effects Normal down. Hard and Chaos still seem the same.

- The bugs that where reported ( foes falling into the pit and not dying, Second boss vanishing doing battle ) have been fixed.

- The DRM was changed and improved on. Now it IS DRM, and pirating from this update onward isn't going to work. You now MUST run the Startup.exe so files can be decypered live otherwise you will get loading errors on run.

...So in turn, Camel took my notes into consideration and fixed all of the issues I listed ( Though not so much the difficulty one, but I feel he wanted Hard and Chaos to be self imposed challenges at this rate. )
 
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