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ACT Vore Ryona [D-Gate] ミリア戦記DX / Echidna Wars DX (RJ187640)


Re: Millia/Echidna Wars DX - ミリア戦記DX

I hope they'll expand on the game, and perhaps rebalance it a bit. This game is really damn fun, and amazing for vore enthusiasts such as I. Actually considering making this my first purchase from DLSite once it releases on the english side.

I tend to love vore if it has penetration and other erotic acts in it (thank god there are a lot of doujins and such floating on the net for that) since it's practically bondage (i.e. my favorite thing) at that point, but this has solid, tight gameplay and enough ecchi content (e.g. kissing, breast suckling, etc.) to make it make it more than worth the purchase to me. Usaco being a blast to play while having short red hair and an average-sized bust helps, too. ;)
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

I partially wish there was a 2-player/4-player sequel of Echidna Wars in addition to larger maps/more enemies while recyling old enemies/sprites, but I feel like it would be a pointless endeavor. The one benefit would just be having multiple characters on-screen getting eaten at once.

Simultaneous multiplayer would completely break the game. Most of the attacks (ie. the grapple/vore attacks) are designed for 1v1 fighting to say nothing of the boss fights (let one player stay in the vore animation while the other player(s) kill the boss)
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

Some of them have struggle interactions, and among those there are also ones with extra animations if you struggle enough.

No extra animations:
1. Worm (Internal view)
2. Arachne (Internal view)
3. Salamander (Internal view)
4. Harpy/Queen Harpy (When you have no SP)
5. Cybele (Downed)

Extra animations
1. Lamia/Lamia Mage charge attack
2. Salamander (Inside mouth)
3. Dryad/Undine (When you have no SP)
4. Queen bee aerial attack
5. Cybele (When you have no SP, inside tail)

I've found one for Bee Warrior (internal)
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

Simultaneous multiplayer would completely break the game. Most of the attacks (ie. the grapple/vore attacks) are designed for 1v1 fighting to say nothing of the boss fights (let one player stay in the vore animation while the other player(s) kill the boss)
Well it'd just be a matter of giving the grapplers invincibility, but it would still be good for lock-ups for mob clearing and healing under the current system. I wasn't saying it was a good idea or the sort. It's just the fact there are four characters that nudge at me.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

I updated the CE Table with more values.

"Slippery" - Covered in mucus and will slip after jumping.
"Invulnerability" - The "Blinking" state. Freeze this value at 0 if you want enemies to be able to attack you as soon as you stand up.
"Difficulty" - 0 = Puki / 4 = Chaos (I'm not sure if this automatically changes everything that is different between difficulties.)
"Jump" - If you want infinite jumps. You might get some graphical glitches.
"Poison" - The poisoned effect from the Cybele. If you freeze this value the graphical effect will stay but you won't lose HP.

Does anyone know if it's possible to take away all the invincibility frames, so you can either be picked up from the ground after being hurt/escaping, or at least immediately after you stand up after escaping (when she blinks she can't be hurt)

Some enemy attacks can pick you off the ground on Hard and Chaos, so freeze the invulnerability value at 0 on one of those difficulties to get close to the effect you want.

here just add a modded @chriseras cheat table with pointers

I just saw this, I added a version with those pointers, thank you.
 

Attachments

  • EchidnaWarsDX - CE Table.zip
    651 bytes · Views: 31
  • EchidnaWarsDX - CE Table with pointers.zip
    766 bytes · Views: 49
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Re: Millia/Echidna Wars DX - ミリア戦記DX

Alrighty, so good news. The game is now on the English DLsite.

Now it should be simpler to buy the game now, since everything is in English, right?
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

So, I bought the game and now I'm having trouble with it.

If I click on the game it pulls up some japanese with the words title1 title 2 and title 3 one after the other and then goes to a blank version of the title screen where if I press z it tells me error 23 and then closes. If I try to do the start up thing I get "Unable to validate security engine. [ErrorCode: SAK1018-10-1101]

Anyone know how to fix this? My best guess is it's not doing the user authentication or something?
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

is there anyway to make the hp bar keep going down while getting grappled even if only green bar remained?
so if you get grabbed and wont release yourself it will keep going down until 0 HP.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

is there anyway to make the hp bar keep going down while getting grappled even if only green bar remained?
so if you get grabbed and wont release yourself it will keep going down until 0 HP.


no one knows? is it even possible?:confused:
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

I updated the CE Table with more values.

"Slippery" - Covered in mucus and will slip after jumping.
"Invulnerability" - The "Blinking" state. Freeze this value at 0 if you want enemies to be able to attack you as soon as you stand up.
"Difficulty" - 0 = Puki / 4 = Chaos (I'm not sure if this automatically changes everything that is different between difficulties.)
"Jump" - If you want infinite jumps. You might get some graphical glitches.
"Poison" - The poisoned effect from the Cybele. If you freeze this value the graphical effect will stay but you won't lose HP.



Some enemy attacks can pick you off the ground on Hard and Chaos, so freeze the invulnerability value at 0 on one of those difficulties to get close to the effect you want.



I just saw this, I added a version with those pointers, thank you.


Can't seem to get this to work and idk why. Values are just "??" for me.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

I updated the CE Table with more values.

"Slippery" - Covered in mucus and will slip after jumping.
"Invulnerability" - The "Blinking" state. Freeze this value at 0 if you want enemies to be able to attack you as soon as you stand up.
"Difficulty" - 0 = Puki / 4 = Chaos (I'm not sure if this automatically changes everything that is different between difficulties.)
"Jump" - If you want infinite jumps. You might get some graphical glitches.
"Poison" - The poisoned effect from the Cybele. If you freeze this value the graphical effect will stay but you won't lose HP.



Some enemy attacks can pick you off the ground on Hard and Chaos, so freeze the invulnerability value at 0 on one of those difficulties to get close to the effect you want.



I just saw this, I added a version with those pointers, thank you.

You are now the CE Guru in this place for me, and I will love you forever. Can you tag someone to give them a nickname that only you see? Because I want to tag this guy as "CE Guru". Can I otherwise request this guy to be titled "CE Guru"? No? Okay.

Can't seem to get this to work and idk why. Values are just "??" for me.

He explained it to me just the page before last one. Here's the quote:

The CE table can work because you can recalculate the addresses of the saved values. Example:

Start new game > Search for value 135 (Full SP) > use one bar of SP > Search for 120 > continue until 3 values remain ( ) > You want the 3rd value (****4430)
Right-click on the ?? SP address > Recalculate new addresses ( ) > "Change to Address" and use the new value. ( ) > All values from the table should now work.
 
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Re: Millia/Echidna Wars DX - ミリア戦記DX

Sooo I had to unplug one of my hard drives that has started giving up the ghost recently and I got greeted with this lovely message about the hardware having changed and that the license is no longer valid or something. Reading over the translated support page for the game it states that hardware changes such as formatting a drive or changing out a drive 'triggers' and bricks your game for having the audacity to do something like that.

Unless I'm missing something, it seems they want me to buy the game again even though I'm a registered member.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

Sooo I had to unplug one of my hard drives that has started giving up the ghost recently and I got greeted with this lovely message about the hardware having changed and that the license is no longer valid or something. Reading over the translated support page for the game it states that hardware changes such as formatting a drive or changing out a drive 'triggers' and bricks your game for having the audacity to do something like that.

Unless I'm missing something, it seems they want me to buy the game again even though I'm a registered member.

So it doesn't just prompt you to log in with your DLsite credentials again? That's interesting to hear if it's true; I'll have to test this out sometime, myself, as the thought of being locked out of your game forever if your hardware changes doesn't sound right and I find it tough to believe that's what's truly going on (or at least that it's not what they intended for the DRM to do).
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

So it doesn't just prompt you to log in with your DLsite credentials again? That's interesting to hear if it's true; I'll have to test this out sometime, myself, as the thought of being locked out of your game forever if your hardware changes doesn't sound right and I find it tough to believe that's what's truly going on (or at least that it's not what they intended for the DRM to do).

I can't link the exact image of the error prompt cuz I'm a lurker, no it doesn't let me log in, just, " Hardware structure has changed and license information cannot be used " Error code CLD272-64-51 "

Note: I deleted the game and re-unpacked and nothing, same junk.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

I can't link the exact image of the error prompt cuz I'm a lurker, no it doesn't let me log in, just, " Hardware structure has changed and license information cannot be used " Error code CLD272-64-51 "

Note: I deleted the game and re-unpacked and nothing, same junk.

Contact Dlsite support.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

no one knows? is it even possible?:confused:

you mean infinite "red portion of hp/sp"

just edited @lll123 tables to add the red bar
(it keep trying to get the actual value, but exept the visual "bug" it works)
just keep then freezed on 135
 

Attachments

  • EchidnaWarsDX - CE Table with pointers.zip
    803 bytes · Views: 25
  • EchidnaWarsDX - CE Table.zip
    708 bytes · Views: 11
Re: Millia/Echidna Wars DX - ミリア戦記DX

you mean infinite "red portion of hp/sp"

just edited @lll123 tables to add the red bar
(it keep trying to get the actual value, but exept the visual "bug" it works)
just keep then freezed on 135

thanks,now i just need to know how to use cheat engine.

can you explain what i need to do?
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

Since there's a whole 28 pages of comments which would take all day to read, even with crtl+f for specific ones, I just want to know two things
1) What's the ??? in the main menu (I'm thinking it's something you get when you beat the regular game)
2) How do you unlock the three locked options in the special config menu?
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

Since there's a whole 28 pages of comments which would take all day to read, even with crtl+f for specific ones, I just want to know two things
1) What's the ??? in the main menu (I'm thinking it's something you get when you beat the regular game)
2) How do you unlock the three locked options in the special config menu?

for both u have to play through the game once on any difficult
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

for both u have to play through the game once on any difficult

Ah, so I just beat Ourobouros and I get it all. Easier said than done; I got to her in a run, but I all my lives, so I'm experimenting girls and I think I found USACO to my liking.
 
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