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ACT Vore Ryona [D-Gate] ミリア戦記DX / Echidna Wars DX (RJ187640)


Re: Millia/Echidna Wars DX - ミリア戦記DX

You can just play on the easiest difficulty to open up the options, then later try to beat the harder modes if you wish.

On that same note, has anyone here managed to beat the game on hard or chaos without using continues? What were your scores? (without cheating ofc)

I managed to get 109235 on Easy with Sachiho and 98739 on normal with Usaco, and I'm currently working on hard but holy shit, can't even beat the 1st boss. The thing is that the enemies change their timings of attack compared to the easier difficulties, it takes some time getting used to it.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

I've only cleared Puki mode with Mirea, no continues. It labels "Perfect Clear!!" as opposed to "Clear!" below the difficulty selection (I don't know what makes the difference between the two clears). High score was 112556.

Haven't tried Hard nor Chaos yet.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

I've only cleared Puki mode with Mirea, no continues. It labels "Perfect Clear!!" as opposed to "Clear!" below the difficulty selection (I don't know what makes the difference between the two clears). High score was 112556.

Haven't tried Hard nor Chaos yet.

The only thing I could think of is a future update that would unlock the ending cgs or something good if you get perfect clear on all difficulties. It's just a guess though, so it's as good as yours.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

On that same note, has anyone here managed to beat the game on hard or chaos without using continues?
I've made it to stage 3 on hard without continues with Mirea, she is probably the only character I could do that with at the moment.

Not sure if this has been discussed before, but here are the 1ups I've found so far in the game:
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

Shit, made it to the first red lizard of stage 3 on hard with Usaco. Queen Bee was easier than I tought, lost only 1 life to her, but the timing of your movements has to be really tight. It's kinda funny that if you don't get up fast enough tough, she will chain her tail grab one after another on you.

On the other hand the 1st boss ate easily 3 lifes and half my health, those fucking harpies that come from behind and grab you from outside the screen...

As far as I know the only difference between "Perfect Clear!!"and "Clear!" is that the former means you have beaten game without continues.

How did you beat the 1st boss with Mirea? Going ranged with Usaco is already a pain, melee must be even more. Getting all the extra lives is really mandatory on harder difficulties, but how do you get that 1st one in the broken highway? Fall in and double jump? I know that the one in the jungle you can stand in the middle tree stump and press down to fall in that space with any character.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

Shit, made it to the first red lizard of stage 3 on hard with Usaco. Queen Bee was easier than I tought, lost only 1 life to her, but the timing of your movements has to be really tight. It's kinda funny that if you don't get up fast enough tough, she will chain her tail grab one after another on you.

On the other hand the 1st boss ate easily 3 lifes and half my health, those fucking harpies that come from behind and grab you from outside the screen...

As far as I know the only difference between "Perfect Clear!!"and "Clear!" is that the former means you have beaten game without continues.

How did you beat the 1st boss with Mirea? Going ranged with Usaco is already a pain, melee must be even more. Getting all the extra lives is really mandatory on harder difficulties, but how do you get that 1st one in the broken highway? Fall in and double jump? I know that the one in the jungle you can stand in the middle tree stump and press down to fall in that space with any character.

I played the game on easy, but I found using USACO is handy for attacking long range on foes you want to keep your distance on and the shotgun at level 3 is handy for mowing enemies down so long as the blue orbs drop like hot cakes. Plus, the knife deploys at close range so there's no extra button pressing and it even works when jumping; what's also a handy thing is that if you hold a directional button, you can aim and fire the gun in that direction, making it easier to fight aerial enemies, and if you hold down and rapidly press attack, the gun fires even faster than normal. Only downsides are that she can only double jump and you can only use the shotgun at level 3 and the grenades have a rather smaller AOE attack then most grenades in other games.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

How did you beat the 1st boss with Mirea? Going ranged with Usaco is already a pain, melee must be even more. Getting all the extra lives is really mandatory on harder difficulties, but how do you get that 1st one in the broken highway? Fall in and double jump? I know that the one in the jungle you can stand in the middle tree stump and press down to fall in that space with any character.

Lv.3 arrow with Mirea. Try and time it so the arrow kills a harpy and hits the boss at the same time. The amount of SP you get back from the harpy makes it so you rarely have to melee the boss.

In stage 1-2 there is a tiny secret spot below the road that you have to attack. The 1up appears above you.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

Anyone got an idea how to disable fullscreen mode? It worked for me when I first started the game and went to the in-game options to turn it on, but now it crashes before even letting me get to the settings whenever I try to start it up. I have to use the task manager to close it and it displays a few error messages. I'd think it's related to the game starting in fullscreen mode, but I really don't know how to disable it from outside of the game. If anyone could tell me where that information is being stored, I'd appreciate it very much.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

Anyone got an idea how to disable fullscreen mode? It worked for me when I first started the game and went to the in-game options to turn it on, but now it crashes before even letting me get to the settings whenever I try to start it up. I have to use the task manager to close it and it displays a few error messages. I'd think it's related to the game starting in fullscreen mode, but I really don't know how to disable it from outside of the game. If anyone could tell me where that information is being stored, I'd appreciate it very much.

I just tested this and it seems to be connected/stored in the save file in the game folder.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

I'm having a little trouble after buying the game. Is anyone else getting a startup issue that pops up a string of errors ending in a number that then leads to a blank start page?

After I get to the start page whenever I press z or x I get an ERROR: 38 message. Does anyone have a fix to this?

Edit: If it helps at all the first string of errors have the words system (number 3); title1 (number 7); title2 (number 8); player1 (number 9); p000 (number 9)
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

Silly question here but needs to be asked: does this game have any actual hentai or only vore and ryona? The game's art and animation really tickle my fancy but if it only has vore and ryona it'll be a real downer for me
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

Silly question here but needs to be asked: does this game have any actual hentai or only vore and ryona? The game's art and animation really tickle my fancy but if it only has vore and ryona it'll be a real downer for me

It has ecchi content (e.g. kissing, breast fondling, suckling, even some fingering and molestation), but nothing that I'd consider hardcore. I agree that it'd be better with it, but I still consider it to be one of the best hentai games I've played; still, it's a little frustrating for me with how tough it can be to find high-quality games that combine vore/ryona with more hardcore elements.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

So, I bought the game and now I'm having trouble with it.

If I click on the game it pulls up some japanese with the words title1 title 2 and title 3 one after the other and then goes to a blank version of the title screen where if I press z it tells me error 23 and then closes. If I try to do the start up thing I get "Unable to validate security engine. [ErrorCode: SAK1018-10-1101]

Anyone know how to fix this? My best guess is it's not doing the user authentication or something?

I'm getting this as well, but without the startup authenticator error message
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

ok so i learned how to use cheat engine so i must ask this:

does anyone knows how to make in cheat engine that you will lose hp every time the hp bar is shaking? for example,lamia girl grabs you,kiss you,the RED hp bar is going down until only GREEN bar remain but if you dont press Z to release yourself the GREEN HP bar will keep going down and will NOT stop when red bar is gone.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

I'm getting this as well, but without the startup authenticator error message

Contact Dlsite
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

ok so i learned how to use cheat engine so i must ask this:

does anyone knows how to make in cheat engine that you will lose hp every time the hp bar is shaking? for example,lamia girl grabs you,kiss you,the RED hp bar is going down until only GREEN bar remain but if you dont press Z to release yourself the GREEN HP bar will keep going down and will NOT stop when red bar is gone.

I don't think it's possible, because every grab moves are set to certain damage and won't go pass over that. You probably can set the damage higher, but it'll just drain more green bar.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

I don't think it's possible, because every grab moves are set to certain damage and won't go pass over that. You probably can set the damage higher, but it'll just drain more green bar.

maybe,if i can apply the struggle mini game that consume some HP each time on all enemies it could work. (like when small bees catches you).

but how could i find it?
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

I see people discussing cheats and game editing. How about making it so the enemies can pick you up off the ground on any difficulty? I would enjoy that in free battle since it means the girls can be picked up more times before losing a life.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

I see people discussing cheats and game editing. How about making it so the enemies can pick you up off the ground on any difficulty? I would enjoy that in free battle since it means the girls can be picked up more times before losing a life.

I have no idea about that, but what you can do is to simply freeze your HP so that you won't die within three grabs, which essentially does the same thing, it's just less "fun". Also, I believe there's only two enemies that can pick you up off the ground anyway: Delta and Cybele.
 
Re: Millia/Echidna Wars DX - ミリア戦記DX

maybe,if i can apply the struggle mini game that consume some HP each time on all enemies it could work. (like when small bees catches you).

but how could i find it?

I don't think you will be able to get the exact behavior you are looking for only by editing via the cheat engine, but then again I could be wrong because I have only amateur knowledge on it. But, even if it is at all possible, it would require some heavy effort, like expert level hex editing and bit scrubbing to even find, let alone apply the bees struggle into all enemies AND making the health go lower until it ends.
 
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