About that animation mod I mentioned before:
It's working (almost) properly now and I'm confident enough to share it as a modification if you want to see it in the game.
Installation: drop contents of the archive in your NightofRevenge_Data folder
Some notes:
- It will work only with 0.32 build
- It shouldn't break anything
- Gameplay and gallery version of animation are separate entities, there are some slight changes between them (mostly in the way they are scripted, though)
- Uncensor for this scene is included, but asset in final segment is pixelated. If someone want to decensor it (basically redraw it in a scale of 64x77 px) - PM me
- Scripting is a pain, so I was able to do following: adjusted length, adjusted voice over, screen fade in-out after third loop, spawn on a nearest savepoint (like with 0.31 H-scene) after scene enters a final "defeated state" loop
- I have no idea if I can implement things like a "proper game over" or enemy walking around with Aradia attached (you can suggest it to developer, who knows

)
- Initial idea was to disable player inputs (prevent escape) at the end of the second loop, but again, can't figure out how to script it.
- After respawn you'll keep points, but stats will be affected
Bonus:
There seems to be an unused (?) "eye mask" in 0.32 animation. It's unfinished and kinda buggy, though.