Dark Gate OOC Thread

Hafnium

Tentacle God
Moderator
Jan 5, 2011
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Grapple check, clearly. Stack 5x Grapple Expert and take Aggressive Fighting to dump 4d10 dodge into grapple for maximized raccoon touching.
 

Tassadar

Panda King
Moderator
Nov 10, 2008
16,018
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Sure.

Everything in DG follows the same movement rules, including things that can be ridden. The mount gets its own turn, on which it moves under the same rules as anything else. It might also attack. Powerful charge doesn't have a maximum movement because it doesn't matter, the mount can double move, sprint, move full speed and attack, or anything else that includes it moving its full Speed if you want the bonus.

There isn't an actual rule for that, my gut reaction is that the weapon properties would stack additively and then be multiplied by Slay. I might change my mind on that later.
 

Bloodshifter

Tentacle God
Jan 10, 2012
1,206
48
What do I need to roll to touch a raccoon
Speed 60 and at least 200 in a grapple check obviously.
Sure.

Everything in DG follows the same movement rules, including things that can be ridden. The mount gets its own turn, on which it moves under the same rules as anything else. It might also attack. Powerful charge doesn't have a maximum movement because it doesn't matter, the mount can double move, sprint, move full speed and attack, or anything else that includes it moving its full Speed if you want the bonus.

There isn't an actual rule for that, my gut reaction is that the weapon properties would stack additively and then be multiplied by Slay. I might change my mind on that later.
I was asking cause Charge triples the MS of the person, if Powerful Charge does something similar or Mounts simply out do characters that much then I could drop Charge for now at least.

Okay, I wasn't sure because, I have a Massive Dragon Claw Two Handed Sword and it was going to be rolling 36d12+33 Damage and that looks like a excessive amount of dice. Not that 2d12 *5 (2+3)*3 for 30d12+33 is much better.
 
Feb 6, 2009
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I got a question. When making something like a half-vampire, how do I calculate trade dice?
 

Tassadar

Panda King
Moderator
Nov 10, 2008
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I got a question. When making something like a half-vampire, how do I calculate trade dice?
Half breeds get whichever of their component races had fewer trade dice at character creation.

Quote from the Part Breeds section of the races entry.
 
Feb 6, 2009
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Crap. Somehow I missed that line, I sincerely apologize.

I've got another question, though. A human/vampire hybrid has a stat bonus of 8. Does it still qualify for extra talent for a flaw, or is it out? I believe this also determines whether you ignore scaling when taking Exceptional during creation as well, yes?
 

Tassadar

Panda King
Moderator
Nov 10, 2008
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Crap. Somehow I missed that line, I sincerely apologize.

I've got another question, though. A human/vampire hybrid has a stat bonus of 8. Does it still qualify for extra talent for a flaw, or is it out? I believe this also determines whether you ignore scaling when taking Exceptional during creation as well, yes?
No worries, I wasn't sure if that was actually written in the rules. The docs are dense enough at this point that missing things happen. I only tend to get annoyed when people ask a question that I've answered a lot before.

When determining that, you have to look at their total value including the value of Talents and Flaws worth Talent credit. Some mutations are kind of unofficially counted in that too, as is the case for vampires who get good Damage Reduction but also a penalty in the form of Daylight Weakness. Half vampires don't get Daylight Weakness, but their damage reduction is reduced enough that it's not an issue anymore. So, vampires have four Flaws worth Talent credit, two Talents, and 16 stat points. They total out to zero. Halving the stat points gives them 8, plus Healthy for 16 total value, and then three Flaws brings them down to -8, so yes they'd get the extra two Flaws worth Talent credit.
 
Feb 6, 2009
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Say, I know that Death Whip uses the to-hit dice for power attacks, but what about weapons made using Shadows Made Manifest? Do they also use that, or do you roll as if they were regular weapons?
 

Mamono Assault Force

Coon Tamer
Moderator
Jan 1, 2009
19,228
83
I think the general rule is that it uses the same, since iirc the general idea is that pure spirit users can use it. Wouldn't make something for a class that's blatantly labeled: "You need to also be this side class to make it actually work."
 

Bloodshifter

Tentacle God
Jan 10, 2012
1,206
48
Quick question, I need a God who likely is to has a temple lost in Anudor. Using it for the reason that I'm in Haven.
 

Tassadar

Panda King
Moderator
Nov 10, 2008
16,018
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Quick question, I need a God who likely is to has a temple lost in Anudor. Using it for the reason that I'm in Haven.
Any of them, really. Anudor had their own gods, but they're all gone or dormant now.

Rules changes!
Magic in DG4 got a lot cheaper now that all spells cost half as much, and quicken spell got changed significantly. Empower Spell and Glowing Presence also got changed, one cheapened and the other made simpler and slightly better.

Also, Skilled gives 4 skills now, Magic Feats gives 3 Feats, and Skill with Weapon adds a bonus to damage.