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- Jul 12, 2009
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Description:
Sidescroller from the maker of Den of Chaos (ULMF Thread) and its sequel (ULMF Thread) in which you explore a dungeon, fight monsters, loot better gear and pull lots of levers. Some of the best sprite-art I've seen.
You play as Nirvana, an adventurer with little combat experience who was nonetheless asked to explore the dungeon by the magician Marie.
There is no game-over state. However, losing to enemies will usually incur status effects - and various stats are tracked. There are a couple of non-hostile monsters in the dungeon who can remove the status effects.
In aroused state, you move and attack slower, but as far as I can tell, you can still jump just as high and far. This can be recovered using the blue potion with the shortest name.
You can come across various pieces of cursed equipment that grow with repeated defeats (I don't know what this means exactly - whether they just provide additional stats or what. I haven't noticed any visual difference through my playthrough - edit: once you have all 4 pieces equipped, they will evolve when defeated - press A and go to the middle menu, press V or Z to see a cutaway). They are equipped separately to other items.
The dev has mentioned that an English translation will be provided, eventually.
Genre:
Pixel animation, Tentacles, Monsters, Lactation, Parasitism, (Limited) Futanari, Combat Rape
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- Caveat Emptor. Please support the dev if you enjoy it, and doing so is within your means.Controls:
Arrows - Move. Double-tap to dash.
Z - Interact.
X - Jump. Can double-jump. Hold up + X to perform a super jump once you have jump boots. You can hold X to speed up parasite animations, and to accept defeat.
C - Attack. Press while holding up or down to perform ranged attacks. Hold down to break free from grabs
V - Counter. Has a bit of a wind-up between pressing and activating, so time it accordingly.
Down + V to cast overshield - has a long charge-up that can be cancelled by taking hits. But if you time it right, you can do a decent chunk of damage to enemies who are close enough.
M - Zoomed out view of the current room of the dungeon - requires you to flip all levers if I'm not mistaken. Useful for finding hidden chests and rooms.
A - Inventory/Status menu
F1 - Options Menu
F2 - Save Menu
F3 - Load Menu
F4 - Fullscreen/Windowed
F5 - Difficulty/Enemy Strength
F9 - Exit to main menu
Gallery is unlocked by losing to the boss. After clearing the game, make a save (it will have a star). In the load menu, hold V on that clear save to load the gallery.
I got stuck trying to find how to get to the final boss, so:
Fight one of the orcish dudes and collect the heart they drop. Take it back the witch at the beginning of the game (use the teleporter, or progress all the way through the dungeon). Make sure you have free space in your inventory. Pick the 4th dialog option until you have what looks like a pink piece of paper in your inventory. You should now be able to unlock the red-glowing door, which is at the bottom-right of the room with the elevator lever hidden behind a barrel. Note, you have to have found the door first to be able to use said dialog option. Also note that the boss' animation changes depending on what stage they're at
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