Does anyone know if you can 100% the genocide route?
As far as it goes i was able to collect the kill rewards only for barghest, lampas, empuse, echo(best farm ever)
I'm stuck at 8/10 for the rabbit and mukuro.
Also the sphinx made her way into my underword anyway and i can't seem to save hyakki (to possibly kill titanboa?) the same way you do on the pacifist route.
I noticed there is a scene in the game that isn't recorded in the loss room and u can't view it in the collection room either (Attached Picture) You get this one when fighting the twin dolls. Anyone know of any others?
hmm... Interesting... am i the only one who wants to destroy and annihilate everything i see? I mean yeah, its nice to see all the bio weapons and monstergirls being alive & happy.
Slaughter ( Genocide ) is truly in my nature, perhaps i just wanna get my brains f**ked by the red hair oni super badly.
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By the way he said something about next week huh? perhaps 27th dec?
Weird, when I try to raise friendship with doggo to 100 it resets back to 20.
I haven't killed anyone on this save slot.aren you killing her after that ? well...
hmm... Interesting... am i the only one who wants to destroy and annihilate everything i see? I mean yeah, its nice to see all the bio weapons and monstergirls being alive & happy.
Slaughter ( Genocide ) is truly in my nature, perhaps i just wanna get my brains f**ked by the red hair oni super badly.
By the way he said something about next week huh? perhaps 27th dec?
Did you kill someone on another save slot? I believe it is saved globally meaning you want at least two copies of the game one for genocide and one for pacifist.I haven't killed anyone on this save slot.
Nah, only heretics would consort with monsters, you're on the right path my friend. In all seriously, you really can't expect the darker toned storyline to be more popular then happy ever after, most people are just too soft to handle the despair that comes with killing something you find adorable or lovable. It makes for a damn good story though.
I hope the final chapter is bug free, I doubt many people will have time to check for bugs during new years.
It's got nothing to do with being soft though? I was originally killing all the monsters because I agreed that, the fact that they sucked the souls out of their enemies was horrifying, and that they were the enemy of humanity. Then I learned that they were just kidnapped humans turned monster by hecate, and I felt bad for my actions. I was fighting with my own morality. Sadly since the translation is engrish I didn't know that the game actually gave you hints that the monsters might not actually be evil on their own.Nah, only heretics would consort with monsters, you're on the right path my friend. In all seriously, you really can't expect the darker toned storyline to be more popular then happy ever after, most people are just too soft to handle the despair that comes with killing something you find adorable or lovable. It makes for a damn good story though.
I hope the final chapter is bug free, I doubt many people will have time to check for bugs during new years.
It's got nothing to do with being soft though? I was originally killing all the monsters because I agreed that, the fact that they sucked the souls out of their enemies was horrifying, and that they were the enemy of humanity. Then I learned that they were just kidnapped humans turned monster by hecate, and I felt bad for my actions. I was fighting with my own morality. Sadly since the translation is engrish I didn't know that the game actually gave you hints that the monsters might not actually be evil on their own.
Also, I really disagree with the statement that killing and death makes for "a damn good story." Games like Hatred and Manhunt are some of the most immature games I've ever seen in my life.
I mean as long as death's possible in any story, the "box" so to speak gets wider.It does in the context I provided, that's not to say you have to be a softy to hate killing kawaii lovely waifus, but it's certainly a reason for people. The notion of killing something else can be seen as darker tone, despite the fact that we do it in almost every video game to non-consequential entities like slimes and goblins, the feelings you get is amplified the deeper of an intellectual understanding you can come with the opponent and as a result, find it harder to kill or find a reason to I suppose. Games like Nier: Automata and Undertale do a great job of playing around with those emotions.
My point on "killing makes a damn good story" is that a story with mature tones isn't as restricted as a story 'meant for kids'. That's not to say family friendly storylines can't have a good story, but the more restricted a world is creatively speaking, the more familiar the experiences become. You get jaded from the experiences eventually and being that stories that focus on adult themes tend to have the most creative freedom, they generally have more room to seek a rise and emotional response from the audience. Again, that's not to say just because the box is smaller doesn't mean you can't find your comfort zone in that box, it's just the bigger the box, the more room there is for you to enjoy yourself. Whether you choose to or not at any point in your life just describes who you were at the time. So when I said "killing makes a damn good story", I'm just reflecting myself to be bored of vanilla experiences from over exposure of the same elements in a universe that may or may not be restricted from adult themes.
I mean as long as death's possible in any story, the "box" so to speak gets wider.
Justice League the animated series goes into some crazy themes about humanity, and the concept of trading power for security. The heroes in the Marvel movies aren't really murders either, and those guys deal with the military industrial complex, and the ideological corruption of corporations.
I will agree that if a piece of work just COMPLETELY ignores violence or death it has a lot less room to develop thematically. Just like if a piece of work COMPLETELY ignores sexuality it has a lot less room to develop thematically.
SHRIFT though, does have death explicitly occur, and sexuality be relevant despite your choices so it's not limiting its story themes based on route choice imo.
I mean as long as death's possible in any story, the "box" so to speak gets wider.
Justice League the animated series goes into some crazy themes about humanity, and the concept of trading power for security. The heroes in the Marvel movies aren't really murders either, and those guys deal with the military industrial complex, and the ideological corruption of corporations.
I will agree that if a piece of work just COMPLETELY ignores violence or death it has a lot less room to develop thematically. Just like if a piece of work COMPLETELY ignores sexuality it has a lot less room to develop thematically.
SHRIFT though, does have death explicitly occur, and sexuality be relevant despite your choices so it's not limiting its story themes based on route choice imo.
In MGQ for instance, Luca doesn't kill anyone, but that game has the freedom to go into whatever themes it wants because it's not shying away from death and sex.