It's finally here.
Unfortunately, I am encountering a bug that blocks my progress (the animated scenes do not move, and the screen freezes after the HP drops), so I'll give it a couple more tries, then wait until the first patch is released.
I also hope that a helpful soul with the know-how finds a way to decensor the game. I am starting to get more and more annoyed by that, and it is unfortunately very visible in that game.
I had the same bug, I changed the regional settings to Japanese and put the game in the OS and it works now
How can I stop the game from trying to grab information from this file. I've been trying to revert this ever since I tried using reipatcher but nothing seems to be working...Dev included empty english locale files, so its reading your PC locale, and trying to grab translations that dont exist.
As far as I can tell, neither reipatcher nor Bepinex seem to be working to even grab the script.
The game's just bugged, ReiPatcher has nothing to do with it.How can I stop the game from trying to grab information from this file. I've been trying to revert this ever since I tried using reipatcher but nothing seems to be working...
Opinions thus far:
-It's actually a game. Things attack you, you have to dodge and fight stuff and get around obstacles.
-Feels moderately polished! Small technical details like holding arrow keys while attacking scoots the heroine in that direction.
-Great high resolution pixel art scenes, that is of course animated. Including the fights with the 5 succubi characters that want the girldick or something.
-Excellent heroine attack pyrotechnics, love the way the spell dissolves into the seams of tiling and grates.
-Cutscene CG filler for the 5 succubi characters.
-No story, no lore, things are kept simple for better or worse.
-Kinda buggy. UI translation issues that make no sense, getting caught by the grate slime twice will mess up your character's movement from then onward.
-Strange lean towards squishing the heroine under things, although thankfully they don't get actually crushed or cartoon flattened.
-No gallery, no way to view animations without getting to a particular area
-Fast travelling is difficult, all the levels have the same graphic and fast travelling to a place with a cutscene means you'll have to sit through it again.
-No way to skip cutscenes, it's so annoying!
-Slime area seems to have a lot of scene differences for most enemies based on addiction level. Sadly this does not seem to carry out of that level.
-Moderately short, maybe an hour's gameplay?
-Most content you deal with outside of bosses is pretty damn easy to beat or get by.
-Pretty expensive for such a short game. But hey at least it's moderately polished and not just a gallery filler.
Would I recommend this? Maybe on sale or with a coupon, content-wise it's kind of short and that sticks out quite a bit. There's much better futanari games out there like Setaria, which has prolly thrice the content at less than half the cost.
for many, they already had their computer in Japanese Locale, but Unity get cranky about clock/date settings.Wow, a lot of new blood that doesn't know they need to change their system locale to play Japanese H games. Damn, I'm getting old...
The game will autosave the game for you, if you want to experience the entire game again from the start, you can use the fast travel option from the menu (the first one) and select the option at the very top. I've no idea what that speed up is about tho...Hi guys, i have a little problem, in the normal sex animation, the game goes super fast (like, 1000% faster than normal i think) but don't know why and another thing: some1 know how to save? I'm not so great in Japanese.
Thanks
I never knew you lurked around here, the games your team produced were amazing!I kinda of wish the 'addiction' gimmick had more going for it beyond just higher HP loss/slightly different text, as it feels like the Slime area plays with status effects the most, but then it kinda becomes a lot more single note afterwards (And looking at a few of the dev's post next towards the released product, it feels like the slime covered status was a late addition, and wasn't even in the demostartion of the boss fight back in July, so I feel like this status element was a late final addition...). The Sprite animation for sure is the big sell here, and it for sure -sells- the product, but as people made note a lot of the obvious bugs/issues for sure bring this down a few notches. Overall it at least had a few status effect gimmicks that caught my interest, but beyond hyper humliation/futa kinks it can be a hard sell as a game.