Re: Divine Arms - A magical action-adventure hentai game
Bunch of questions
Where does game data save?
It doesn't generate in the folder, so I hope it's not like the current demo of Noaika where everything saves to some obscure file in C-disk.
I can't say I'm well-versed in how the backend of games like this actually work, but for some flash games a few years back, progress completely erased when the USB is used on another computer, and then trying to go back to the original makes the data from that one also clear.
Is this still something that happens? If so, that might be a problem for perverts on-the-go (hey, that's me) because then several hours of grinding and grinding disappears instantly.
The more I use the Glory Beam, the more I feel like it's just not very strong. It does a ton of damage, but the hit area is small enough that more often than not, the monster just crawls away. Maybe upgrading it should increase its radius?
Also, how does the shield work?
At first, it's very close by, it only deals like 20 damage, but after running around for a bit it goes up to 40 damage and rotates very quickly.
By no means a strong strategy to charge into a swarm of the ball slimes and bash them with the shield, it remains hilarious and very fitting for this light-hearted game.
unfortunately, that's how flash does it's shared object data.
on windows7, it will be located at:
Code:
Users\Username\AppData\Roaming\Macromedia\Flash Player\SharedObjects\RANDOMSHIT\localhost\ViperV
If it poses more problems for users, I will try to add a password system for the game.
by try, it's gonna be the first time I'll code it lol.
You can also look for the .sol and save it.
IIRC, playing the exe file can share the same savefile for every PC.
Playing in the browser, however, I have no concrete data yet. I will see to this, tho. Just keep saving the .sol file to your handy-dandy flashdrive.
The Glory beam increases in attack rate, duration and damage when leveled up. Later in the game, there will be a tornado spell that sucks up enemies. syncs well with glory beam.
Also, the Buzzlight saw will be reworked to have a blue-spell version that stuns enemies better but without the damage.
Funnel the enemies with the ice wall spell, then swap to the beam spell to kill them.
also, this.
The shield protects you from normal attacks each time it is active.
The damage, knockback and spin radius increases as you keep moving.
And yes, it's not meant to charge with it haha. There will be a feature debatable for implementation that makes knockbacked enemies hit their own friends. but it's not optimized at the current build.
Hey, you cracked your third milestone, good for you!
I played the demo for a few minutes and when I saw the quality of that animation I knew this would become a big hit. Good luck, I hope this game really grows and raises the standard for English H games.
Thanks a lot! We're working really hard to make this one happen.