Can someone upload versio with newest mods? i have no idea how install those, and how to get it work
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Well he has a point, this one is kind of hard to find...especially since it's 3 years old. I doubt though that anyone there has a copy these days.
Great. Dlsite forgot I bought this game now I have to buy it again to get the updated version
If you want to download the official updates without going through DLsite, they're available on the getuploader site.
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As a random question (because I've encountered this every playthrough thus far), for the starting part of getting a marriage in the game you have to take "リジェオ" (Or Rejeo if you are using SFrame's english patch) to the fireball in hell, but the cutscene that people say is supposed to happen never does. So I was wondering if having the english name of the character is messing it up somehow? I've asked this before to no avail and searching elsewhere doesn't seem to get any results. Any ideas?
EDIT: I found an response in the translation thread (middle of page 5), but I suppose the question to ask now is if anyone has any solutions.
As a random question (because I've encountered this every playthrough thus far), for the starting part of getting a marriage in the game you have to take "リジェオ" (Or Rejeo if you are using SFrame's english patch) to the fireball in hell, but the cutscene that people say is supposed to happen never does. So I was wondering if having the english name of the character is messing it up somehow? I've asked this before to no avail and searching elsewhere doesn't seem to get any results. Any ideas?
I personally haven't Married any succubi yet, but I'll try fixing this in the coming week (when I expect an opening in my schedule to play some H games).
For any that have played and/or finished the game in Japanese: May I ask how do you marry succubi? xD (So as to know where the events start triggering)
I can't say for sure this will hold true for all versions, but in order to 'make a pledge' with a new waifu:
1- she needs to be in love with you (寵愛 ability)
2- she needs to have 150 love (好感度)
3- she needs to have 10.000 beads (契約の珠). She'll lose them if my memory serves me right
4- you need a ring (プレシャスリング) to give her. You can buy them at Sylphe's (the umbrella lady's mansion) from the demon guy. Note the ring is consumed and disappears.
5- she needs to be in the 2nd slot of the party
You can then use the ceremony form (盟約式の執行書) anywhere, and poof! (I forgot where you get the item itself, though)
I suppose I should also say (for any potential patching later) that Gilgoon (ギルゴーン) has a similar issue whenever you attempt to go through any of the steps to the true ending. No spoilers (mainly because I'm still a noob and don't know how to make the little spoiler thing in these messages), but whenever I had to do an event that required her I needed to have her name be Japanese (which I tested with a cheat engine maximum life speedrun) while on the Japanese version (also tested by swapping out the save file from an English patched version to the original Japanese one). Just a heads up.
def taking_boss_actors(range_type = 0)
betaresult = []
result = []
actors_range = self.party_actors if range_type == 0
actors_range = self.battle_actors if range_type != 0
for actor in actors_range
if actor.boss_graphic? and not actor.dead?
#result.push($data_classes[actor.class_id].color)
betaresult.push(actor.battler_name.gsub("boss_",""))
end
end
def reverso(waifu)
return "カオシア" if waifu[/chaosia/] != nil
return "イヴ" if waifu[/Eve/] != nil
return "イマジナリーフレンド" if waifu[/Friend/] != nil
return "フルビュア" if waifu[/fulbeua/] != nil
return "ギルゴーン" if waifu[/gilgoon/] != nil
return "ミリュリエール" if waifu[/milluriere/] != nil
return "ネイジュレンジ" if waifu[/neijurange/] != nil
return "ラーミル" if waifu[/rarmil/] != nil
return "リジェオ" if waifu[/rejeo/] != nil
return "" if waifu[/Schatten/] != nil
return "シルフェ" if waifu[/shilphe/] != nil
return "シスター" if waifu[/sister/] != nil
return "ティアヴァール" if waifu[/tearvoir/] != nil
return "ヴェルミィーナ" if waifu[/vermiena/] != nil
return "ユーガノット" if waifu[/youganot/] != nil
return waifu
end
for i in betaresult
result.push(reverso(i))
end
return result
end
I can't do an easy fix, since this would depend whether you use mods, which version you have, etc. but I had already made something similar ('cos I had made uniques renamable). It invisibly reverts all bosses name to the original ones, for the 'is in party?' check.
Code:def taking_boss_actors(range_type = 0) betaresult = [] result = [] actors_range = self.party_actors if range_type == 0 actors_range = self.battle_actors if range_type != 0 for actor in actors_range if actor.boss_graphic? and not actor.dead? #result.push($data_classes[actor.class_id].color) betaresult.push(actor.battler_name.gsub("boss_","")) end end def reverso(waifu) return "カオシア" if waifu[/chaosia/] != nil return "イヴ" if waifu[/Eve/] != nil return "イマジナリーフレンド" if waifu[/Friend/] != nil return "フルビュア" if waifu[/fulbeua/] != nil return "ギルゴーン" if waifu[/gilgoon/] != nil return "ミリュリエール" if waifu[/milluriere/] != nil return "ネイジュレンジ" if waifu[/neijurange/] != nil return "ラーミル" if waifu[/rarmil/] != nil return "リジェオ" if waifu[/rejeo/] != nil return "" if waifu[/Schatten/] != nil return "シルフェ" if waifu[/shilphe/] != nil return "シスター" if waifu[/sister/] != nil return "ティアヴァール" if waifu[/tearvoir/] != nil return "ヴェルミィーナ" if waifu[/vermiena/] != nil return "ユーガノット" if waifu[/youganot/] != nil return waifu end for i in betaresult result.push(reverso(i)) end return result end
You'll need to CTRL+SHIFT+F for "taking_boss_actors" in the scripts, and replace the definition with my own above.
If you're using the mods, you'll want to do the same in the file ../mod/Mod_Scripts/PR_MOD_Game_Player.rb (it holds an alternate taking_boss_actors definition. I'm unsure it actually is active or not at this point)
It works with the original battlers name, so it's pretty much universal. Cherry on top, I had included the mod bosses, in case they're used for an event someday.