XSI
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I'll update this post with info/updates on the fort after every turn.
Order:
XSI
thetwo
garfield751
the_taken
Host-Current turn
DeMatt
Fortress name: Libashodroz, "Axefatal"
Population: 15
Military:0
Nobles: 0
List of nobles, and method of death:
None yet
Completed projects:
Small monument to XSI:
1 statue, 1 armour rack, 1 weapon rack, and 1 line of upright platinum bars on a pedestal, overlooking the bridge entering the fortress. Smooth ground around it.
the_two's altar to Armok, seen through the rocks.
An introduction, and how to on the basics(Skip this if you know the game), Dwarf fortress is an ASCII game(Means it uses letters as graphics) of dwarves making a fortress. While the graphics might not be anywhere near perfect, it makes up with a lot of attention to detail.(Next release is rumoured to have the game tracking individual tissue layers and ribs for wounds, besides the already tracked body temperature, blood level, internal organs and nervous system.) Dwarves in this game are mostly seen digging into the earth to make them fortress there, but as long as a player has vision, determination, and enough dwarves, pretty much anything is possible. For any more information, feel free to ask, there is a group for the game here:
http://www.ulmf.org/bbs/group.php?groupid=23
If you do not know the game, or are not interested in it, it can still be interesting to read about the actions of dwarves in the successionfort as if it was a small book, written in turns by the players.
Video archive of the basics, the advanced, and pretty much anything you need(Warning, long):
And the wiki, for quickly searching something you already know the name of(Also includes some tutorials):
How to: Sending saved games
Simply go to the folder where you installed dwarf fortress and find the region. The region is a full folder, and that folder is the save game.
How to: Moving Z levels(Lower/higher)
Using > and < you can go up and down a level, which will most likely be used a lot.
---------
But first, interest, who wants to play? If you don't sign up before we start you can still play, but it would be nice to know who is interested.
Secondly, technical issues, for those who want to play, please say what populationcap and embark size you would want/are comfortable with.
The best version would probably be the latest one listed on the main page in large letters(With the "DOWNLOAD HERE")
As for mods, it may be a good idea to keep the successiongame accessible to anyone interested by not using any mods, graphic packs are obvious exceptions(As they are local), we can just send the save file to eachother, which won't have any issues with whatever custom graphics a player uses.
The game itself, for maximum creative freedom, I recommend we have the following:
Magma
Sand (Glass)
Trees
Underground water
Flux(Steel)
Plenty of z levels to work with.(Should not be a problem at all, the base 30z should be plenty)
I also recommend we keep plenty of miners and masons for projects.
Besides that, I suggest worldgen gets stopped early so we have a few megabeasts that may try to attack, and obviously, that we have access to all civilisations.
Any suggestions welcome, but again, interest anyone?
Order:
XSI
thetwo
garfield751
the_taken
Host-Current turn
DeMatt
Fortress name: Libashodroz, "Axefatal"
Population: 15
Military:0
Nobles: 0
List of nobles, and method of death:
None yet
Completed projects:
Small monument to XSI:
1 statue, 1 armour rack, 1 weapon rack, and 1 line of upright platinum bars on a pedestal, overlooking the bridge entering the fortress. Smooth ground around it.
the_two's altar to Armok, seen through the rocks.

An introduction, and how to on the basics(Skip this if you know the game), Dwarf fortress is an ASCII game(Means it uses letters as graphics) of dwarves making a fortress. While the graphics might not be anywhere near perfect, it makes up with a lot of attention to detail.(Next release is rumoured to have the game tracking individual tissue layers and ribs for wounds, besides the already tracked body temperature, blood level, internal organs and nervous system.) Dwarves in this game are mostly seen digging into the earth to make them fortress there, but as long as a player has vision, determination, and enough dwarves, pretty much anything is possible. For any more information, feel free to ask, there is a group for the game here:
http://www.ulmf.org/bbs/group.php?groupid=23
If you do not know the game, or are not interested in it, it can still be interesting to read about the actions of dwarves in the successionfort as if it was a small book, written in turns by the players.
Video archive of the basics, the advanced, and pretty much anything you need(Warning, long):
You must be registered to see the links
And the wiki, for quickly searching something you already know the name of(Also includes some tutorials):
You must be registered to see the links
How to: Sending saved games
Simply go to the folder where you installed dwarf fortress and find the region. The region is a full folder, and that folder is the save game.
How to: Moving Z levels(Lower/higher)
Using > and < you can go up and down a level, which will most likely be used a lot.
---------
But first, interest, who wants to play? If you don't sign up before we start you can still play, but it would be nice to know who is interested.
Secondly, technical issues, for those who want to play, please say what populationcap and embark size you would want/are comfortable with.
The best version would probably be the latest one listed on the main page in large letters(With the "DOWNLOAD HERE")
You must be registered to see the links
As for mods, it may be a good idea to keep the successiongame accessible to anyone interested by not using any mods, graphic packs are obvious exceptions(As they are local), we can just send the save file to eachother, which won't have any issues with whatever custom graphics a player uses.
The game itself, for maximum creative freedom, I recommend we have the following:
Magma
Sand (Glass)
Trees
Underground water
Flux(Steel)
Plenty of z levels to work with.(Should not be a problem at all, the base 30z should be plenty)
I also recommend we keep plenty of miners and masons for projects.
Besides that, I suggest worldgen gets stopped early so we have a few megabeasts that may try to attack, and obviously, that we have access to all civilisations.
Any suggestions welcome, but again, interest anyone?
Last edited: