Re: Dwarf fortress successiongame
I'm actually genning worlds too, then we can choose the best site out of more options. I'll edit this post with findings.
Edit 1: (Note to self: Region 4 )
Found a site, red sand, flux, magma pipe, underground river, other features, and lots of trees. Bad parts: It's a hot place, no river, and the flux, trees, and sand are only in one square at the bottom left. It also has goblins at WAR and a cliff of 10/20+(Not sure which it was) in that same bottom left space.
Edit 2: (Note to self: Region 7)
No sand, but it has flux, a magma pipe, underground river, other features, plenty of wood, and soil. The bad parts, every single tile of the embark is noted to have an elavation of 10+, so we may be looking at 60 z levels or more. It is also cold and just outside the embark is a goblin tower. No river.
Edit3: (Also region 7)
Sand, flux, magma, underground river, heavily forested to the side, soil, other features, 4 biomes, Tropical(!), mayor river(!)(Actually mentioned as brook, but shows up as double lines like a mayor river), only a few problems:
River is possibly carp-infested.
Flux is south, sand is north.
Hot, so other water sources may evaporate during summer.
"Calm", so there won't be anything extremely evil there, though tropical means the infamous elephants as we know from boatmurdered may make an appearance(Although in a weakened, more peaceful form)
Screenshot(Big):
edit4: (Region 10)
Marble(Flux), magma pipe, underground pool, and just rock in general everywhere, except a few squares at the north, which has sparse trees and white sand. No sedimentairy layers when not counting the sand. hot, river only at the bottom right. elevation ranges from 0-8.
And now I'm off to sleep.