Gameplay Mechanics:
You have two primary bars - a HP (Hunger Points) Bar, and an MP (Morale Points) bar. When Juno gets attacked/raped, she loses MP; however, as long as her MP bar is somewhat filled, she will get back on her feet, and back out there into the cruel world. If her MP bar is drained, she loses the will to fight, and surrenders to whatever enemy is attacking her at the moment - ie. "bad end". Different enemies have different bad ends. To restore her MP bar, Juno can rest at a safehouse. This, in exchange, drains her HP bar. When her HP bar goes negative, Juno will die of hunger. You can restore Juno's HP gradually by consuming supplies (ie. food and drink). Balance Juno's HP and MP to make it out of the zombie apocalypse in one piece.
Juno's a talented gal. She has four primary stats: Strength, Intelligence, Charisma, and Luck. Strength lets her perform manually intensive tasks by forcing open jammed doors. Intelligence lets her hack into computer systems to open remote doors. Charisma lets her talk her way out of tricky situations. And Luck? Luck speaks for itself. Her stats can be increased by consuming different items or making the right choices in certain situations. If her stats aren't high enough, she won't be able to get through tough times unscathed.
Juno's no pushover. Never has been. If armed with the right weapons, Juno can take on the apocalypse with the best of them. Different weapons correspond to different kinds of enemies. A bullet to the head will put down a slow-moving zombie, but a infected zombie-dog-thing is way too fast for an untrained shooter to hit. Fortunately, once they get up close and personal, burying a knife deep inside their skull will stop them moving. Find different weapons to use against different enemies.