sturm
Tentacle God
- Joined
- Sep 1, 2012
- Messages
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Re: Eggception (thetwo)
Rolls:
Her swing once again connected solidly with the wasp and sent it flying into a tree. It seemed her time in the EGG had done good things for her hand-eye coordination. It seemed like that wasp was taking a beating, as i looked like it was feeling the blows right about now. Still, this gave the second wasp an opening to come in and sting her again, the strange venom flooding her legs.
Strangely, the venom seemed to have a calming affect on her, taking the edge off of her panic, stopping the hysteria she had been close to feeling, making death not seem nearly so imminent. If only she would just stop...let the wasps be as they would...it wouldn't be so bad-WAIT, what was she doing!? She needed to get the hell out of here!
Aura: HP: 5/5 AP: 5/10
Wasp 1: 3/5
Wasp 2: 4/4
Rolls:
Aura vs. Wasp 1: 13 vs. 5...Hit
Wasp 2 vs. Aura: 5 vs. 1 Hit
Distance to Building: 70 yards
Going to do this part like this: You gain 20 yards/turn, though you can sacrifice 10 yards to make 1 attack or all movement for 2 attacks. If you hit a wasp it gets smacked to the side and doesn't get it's attack for the turn.
Also, since you've hit one a couple of times, you can specify you want to hit the already injured one, otherwise I will flip a coin for which one you attack.
And as far as venom rolls: I roll 1d4 for each dose of venom and you gain 1 AP on a roll of 1. A dose wears off after 5 rounds. Right now you have 3 doses in you and I rolled twice, once each for your prior doses, and you automatically gain 1 AP when it's injected (when you get stung by wasps), hence you get 2 more AP this round, yay!
Wasp 2 vs. Aura: 5 vs. 1 Hit
Distance to Building: 70 yards
Going to do this part like this: You gain 20 yards/turn, though you can sacrifice 10 yards to make 1 attack or all movement for 2 attacks. If you hit a wasp it gets smacked to the side and doesn't get it's attack for the turn.
Also, since you've hit one a couple of times, you can specify you want to hit the already injured one, otherwise I will flip a coin for which one you attack.
And as far as venom rolls: I roll 1d4 for each dose of venom and you gain 1 AP on a roll of 1. A dose wears off after 5 rounds. Right now you have 3 doses in you and I rolled twice, once each for your prior doses, and you automatically gain 1 AP when it's injected (when you get stung by wasps), hence you get 2 more AP this round, yay!
Her swing once again connected solidly with the wasp and sent it flying into a tree. It seemed her time in the EGG had done good things for her hand-eye coordination. It seemed like that wasp was taking a beating, as i looked like it was feeling the blows right about now. Still, this gave the second wasp an opening to come in and sting her again, the strange venom flooding her legs.
Strangely, the venom seemed to have a calming affect on her, taking the edge off of her panic, stopping the hysteria she had been close to feeling, making death not seem nearly so imminent. If only she would just stop...let the wasps be as they would...it wouldn't be so bad-WAIT, what was she doing!? She needed to get the hell out of here!
Aura: HP: 5/5 AP: 5/10
Wasp 1: 3/5
Wasp 2: 4/4