In all honesty, if no one brought it up, I would have never noticed that. Granted, my attention was focused on the mouth of it first, and all of it blends together pretty nicely, in a weird way.
Those hands look alot more erotic than tentacles. Do you plan on adjusting the animations for Meatcatcher or will you try to be as faithful as possible?
This sepcific move is all done
The gameover one is not finished yet
I want to change the behavor of baby octopie; rather than crawl forward, it will dig and go below...
Wish me good luck
(re: I once broke a character will modifying the behavor setting without knowing what I was doing)
fuck it on the fairy file I don't want/can't reboot it entirely
thank for the worry
-Found the''dying'' and ''intro'' animation place holder in the engin.
-Working on the death animation , the throwaway is a bit far, will work for a shorter one
-The very last basic animation is nearly done
-the octopi is functional now
-Will change the tentacle that grab the fairy for bigger one
[edit]
so far I got a little problem. When I run the game and EGGPLANT do his special move. It all fine until I discovered pushing button don't do a gameover like before Don't know yet what causing it so far the game programing appear to be the same
[reedit]
problem resolved, a large cut was in the egg-object SKILL so the variable and go to skill ad to be reconnected Now the game over play normaly