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FGT Scat Loli Ryona Guro [Eluku] Fairy Fighting


Re: Fairy Fighting

Every time I come back to this game I enjoy the new hentai content. But hate the fighting mechanics all over again. From day 1 the unblockable or interruptable rape grabs the enemies get have been annoying. Some more recent enemies were more balanced with a bit of telegraphing of the grab to give a chance to dodge or something. But now I just tried fighting the crashers an its the same old crap. Even if your in the middle of hitting them with a heavy super they can still grab you? Goodie lets wait 20 seconds plus escape time so they can probably do it again before you can move.

At least there is a watch mode now which is pretty nice. Not having to deal with the broken fighting an just watching the action makes it more enjoyable. Except the cpu likes to go off the edges of the screen where you cant see anything.

I know it sort of breaks the game, but why not just put on regen health?
 
Re: Fairy Fighting

At least there is a watch mode now which is pretty nice. Not having to deal with the broken fighting an just watching the action makes it more enjoyable. Except the cpu likes to go off the edges of the screen where you cant see anything.
Normally you can move the screen with the arrows (you may push a button to make appear a small white cross in the middle of the screen first).

Otherwise the difficutly is quiet hard for almost all ennemies. It could be a good idea to have an option to choose the difficulty of the game.
 
Re: Fairy Fighting

I don't see the point of winning this game. It's probably the only game I've ever played where I can try my best, fail due to unfair AI advantage, and enjoy that fact.

If I could guarantee a win, then this game wouldn't be the same.
 
Re: Fairy Fighting

it would be kind of bizarre to me if people are playing FF to actually win it. you might as well play Marvel v Capcom or Street Fighter then...
 
Re: Fairy Fighting

Spam your moves and hope you win, or else you'll get it in the end...
 
Re: Fairy Fighting

If you actually want to win the battles, yeah...it's going to be really hard...but not so hard that you have to hate the game for it. Obviously, this game is not geared with winning in mind...if it was, then what's the point of all the losing animations? Even still, it is a quality fighter that you can hack your way through. You can win every single match without the cheats.
 
Re: Fairy Fighting

The recent version of Fairy Fighting surprised me when ExpandBee used its new grabble move.

And it was HOT!!!
The way the Larval creatures just crawled their way into Tiki's Anal, virgina and mouth was just sooo satisficing to see.
But when using this move on an AI controlled Tiki, well... She can't break free. I hope Eluku fixes this. It feels unfare as hell.

I also hope Eluku doesn't add any dismemberment to this game, that would surely ruin it.
 
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Re: Fairy Fighting

The recent version of Fairy Fighting surprised me when ExpandBee used its new grabble move.

And it was HOT!!!
The way the Larval creatures just crawled their way into Tiki's Anal, virgina and mouth was just sooo satisficing to see.
But when using this move on an AI controlled Tiki, well... She can't break free. I hope Eluku fixes this. It feels unfare as hell.

I also hope Eluku doesn't add any dismemberment to this game, that would surely ruin it.

anybody mind explaining how to execute the new ExpandBee move? down back strong punch doesn't seem to do anything, so i'm assuming i'm missing something.

edit
nvm got it. didn't realize that the grab animation was the same as the down strong punch attack
 
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Re: Fairy Fighting

If you actually want to win the battles, yeah...it's going to be really hard...but not so hard that you have to hate the game for it. Obviously, this game is not geared with winning in mind...if it was, then what's the point of all the losing animations? Even still, it is a quality fighter that you can hack your way through. You can win every single match without the cheats.


It's not like you wouldn't still lose sometimes if the game were balanced. Or couldn't lose on purpose. I just hate the way the grabs seem to have absolutely zero balance to them. Like in real fighters there is usually a way to counter the grab. In Street Fighter just a light attack during the grab animation or jumping will avoid it. In this it seems no matter what your doing if they decide to grab you that's it. The hentai scenes are great but get repetitive an even a little boring when you see them 15 times in one fight due to the unavoidable grab spam.

Maybe game balance is just low on Eluku's priorities with this game. That I can understand. But I wish he would lay off with the instant grabs. Any extended rape that takes a while of mashing to escape from should have a pause an give chance to dodge.
 
Re: Fairy Fighting

I won't have a chance to play it until tonight, but the file sizes of the following have changed:

MotherDW
Fluidhunter
Expandbee
FallenFairy
FairyCrusher

And of those, the last three have had their file sizes changed significantly.
So MDW is fast, bee has a grab, FC has 3 pen, rock throw, and counter. What of the fluid hunter and fallen fairy changed? Just AI?
 
Re: Fairy Fighting

It's not like you wouldn't still lose sometimes if the game were balanced. Or couldn't lose on purpose. I just hate the way the grabs seem to have absolutely zero balance to them. Like in real fighters there is usually a way to counter the grab. In Street Fighter just a light attack during the grab animation or jumping will avoid it. In this it seems no matter what your doing if they decide to grab you that's it. The hentai scenes are great but get repetitive an even a little boring when you see them 15 times in one fight due to the unavoidable grab spam.

Maybe game balance is just low on Eluku's priorities with this game. That I can understand. But I wish he would lay off with the instant grabs. Any extended rape that takes a while of mashing to escape from should have a pause an give chance to dodge.

Not like it's difficult at all to escape. Just hold the left and right directional buttons...it auto-escapes. You don't have to 'mash'. But I see what you mean...sometimes it is very difficult to win...guess that's why I don't bother any more...what's the point? You don't get anything if you do.
 
Re: Fairy Fighting

It's not like you wouldn't still lose sometimes if the game were balanced. Or couldn't lose on purpose. I just hate the way the grabs seem to have absolutely zero balance to them. Like in real fighters there is usually a way to counter the grab. In Street Fighter just a light attack during the grab animation or jumping will avoid it. In this it seems no matter what your doing if they decide to grab you that's it. The hentai scenes are great but get repetitive an even a little boring when you see them 15 times in one fight due to the unavoidable grab spam.

Maybe game balance is just low on Eluku's priorities with this game. That I can understand. But I wish he would lay off with the instant grabs. Any extended rape that takes a while of mashing to escape from should have a pause an give chance to dodge.

In Street Fighter (IV), you have to use light punch and light kick at the same time to tech the throw before it does damage to you, or you can avoid it with a jump or crouch (the crouch only works in certain situations).

Otherwise, the throw would win every time since both of them are 3-frame startup moves (throw vs light punch) and the throw box hits the opponent's vulnerable hitbox before the light punch hitbox hits your vulnerable hitbox.

but uh, yeah, that was beside the point.
 
Re: Fairy Fighting

It's not like you wouldn't still lose sometimes if the game were balanced. Or couldn't lose on purpose. I just hate the way the grabs seem to have absolutely zero balance to them. Like in real fighters there is usually a way to counter the grab. In Street Fighter just a light attack during the grab animation or jumping will avoid it. In this it seems no matter what your doing if they decide to grab you that's it. The hentai scenes are great but get repetitive an even a little boring when you see them 15 times in one fight due to the unavoidable grab spam.

Maybe game balance is just low on Eluku's priorities with this game. That I can understand. But I wish he would lay off with the instant grabs. Any extended rape that takes a while of mashing to escape from should have a pause an give chance to dodge.

The fairy aren't fighters like in SF, she just fight the hardest she can to survive (or to help other fairies, or run... who knows?)

Btw, just played the newest update, and that Bee's move is really unexpected (at least for me):D

Also I love FC's 3P(s):p
 
Re: Fairy Fighting

Well as long as there is at least 1 fairy involved i still makes sense xD

Lets collect some intel, enemies so far:

- a pile of meat
- a ball of meat
- worms
- snake
- bee
- slime
- possesed fairy
- clone of fairy
- bear like monsters
- ant
- wolf

now the possible missing monsters:

- tentacle monster
- harpy
- troll/org/golem
- succubus/gargoyle
- Human/valkyrie/amazone
- Dragon/lizardman
- Spider
- sea monster like kraken

did i forget some? :rolleyes:


Zombie/ Undead
Mimic (Treasure Chest, Item Box, Bag)
Something Partially Mechanical
Phantom/ Ghost
Minotaur/ Satyr
Centaur / Or Simply a Horse
Floating Penis (I went there)
Shinobi/ Kunoichi
 
Re: Fairy Fighting

I downloaded the latest version from Eluku's site last night and fought against Expandbee just in order to see this supposed new grab. Fought it three times, in drawn out matches, followed by doing a watch mode match. Never saw it once. : (

Just twisted luck, or is this move not programmed to AI yet or something. I even played as Expandbee and tested for it, yet never figured it out. Down-back-strong punch did you say?
 
Re: Fairy Fighting

I downloaded the latest version from Eluku's site last night and fought against Expandbee just in order to see this supposed new grab. Fought it three times, in drawn out matches, followed by doing a watch mode match. Never saw it once. : (

Just twisted luck, or is this move not programmed to AI yet or something. I even played as Expandbee and tested for it, yet never figured it out. Down-back-strong punch did you say?

ExpandBee's new grab move looks exactly like his down+strong punch attack. So it can be deceiving. One simple way to make the ExpandBee pull off the move more frequently is too just prone close to it so that his glob spit doesnt hit you and his vaginal sucking grab doesn't reach you, but his new grab move will.
 
Re: Fairy Fighting

The newest version of the game is found . Or, if you're not a complete retard, you can also find it on the dev's site

I need to give my input because somebody needs to say this and I don't think anyone has. Thank you for keeping the first post up to date with the latest version. It makes life a lot easier.
 
Re: Fairy Fighting

Man I have a love-relationship with this new update. The new AI is insane, he's really stepped up in making them more like regular fighters who actually avoid attacks. Even Greenameboa gives me a semi-hard time, heightening the RoR pleasure.

But Tiki got major nerfed and beating enemies now takes a lot of time. I can barely get in one hit on some enemies without having to retreat or get grabbed. The nerfing of the Fairy dive, high-speed kicks and fists of fury make it really hard to get in hits and in some cases the move will still be going but it's literally not hitting them even though they're right there for that second before they dash away.

And speaking of dashing, Fallen Fairy won't stop friggin' dashing around you, making it really hard to pin her down or get in a hit at all. Expandbee isn't AS annoying but still dashes quite a bit too. Then you get to the Fairy Crashers and they're really difficult without any ability to really combo them, not to mention that counter is just an asshole move. They use it practically every time I start attacking, it's really annoying. I could see if it had a cooldown or something for its use so at the very least it would leave them.

I wonder what Eluku has in store for Tiki now. I don't think he'd nerf her that badly without adding in something to give her somewhat of an edge. I guess we'll see...
 
Re: Fairy Fighting

Fighting Games 154 Fairy
Fighting Games · [FairyFighting] has been upgraded to 110 720 to.
Can be downloaded from the link below.
· megaupload

※ The game was created by us, not from link mentioned in this blog, please do not download.
Download the file, then run at your own risk.

Update point
Jump to adjust the collision when the chan-positive attack.
Adjust the gauge when the helicopter escape the womb of larvae feeding skills sharp step-chan ExpandBee-positive.
Add a secret · ExpandBee.
Add one mortal elf · fall.
Weak or strong punch punch barrage → + Dance 堕淫 ·.
(The arm wielding the Ripper attack. Rise after strong upper wielded).
Fixed a bug when you can not move to the rotation of the attacks · EggPlant.

-
Bug Reports game, thanks together.
Maker has been altered or Toka bug since the variable at hand is often unintentional.

-
I want to restore the polls →. As a side note
• The votes not helpful at all.
Continuous excessive post meaningless strings - Please stop.
Comments - Please stop character.
(The filter is exposed to too much and IP).
Please do not post I do not know even the meaning of this note ※.

Let's use it to observe the manners to make the games an important presence in this poll.
-
That's why The previous address of the Thread.

>> Sounds somewhat dreadfulness about piracy,
What are things I can extract pictures from the Maker of the game?
Meet the catcher in the near future.

>> I updated the game is no longer included on a secret.
(And some users are either bored or else on a little secret ...)
The last but one secret is lifted clear of the amoeba and possibly cut.
(The secret of this level)

>> Has been together since the stomach becomes full specifications for laying FluidHunter.

>> I was pretty relaxed about the new technologies in this update of the bee.
Please raise a lot to feast on the larvae.

>> Big Boss modeling for FC is shown in a previous rough draft.
Since the very character of a huge move, or even simple movements like MotherDrinkingWorm.

>> I see that I was able to play this game of chance on weakening Piakyasu for fairy-chan, it had become a one-per-attack pattern too jump, jump want to fix this attack was weak.
Some may return in this update?

mortal elf
 
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