Harleyquin13
Tentacle God
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- Aug 30, 2013
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Re: [Eushully] 珊海王の円環
There's a setting which sets the active squads to charge the cannons and forego loading your own cannons, something to consider if your ship army outclasses the opposition making it "cleaner" to get rid of the opposing army rather than relying on the cannons.
On the other hand, if your ship has been upgraded enough to hold multiple cannons and your cannons outnumber the adversary in quantity and hull strength, save your armies by camping at your cannons and let the enemy come to you. This is good since it means you can match the invading squads with the appropriate units on your own side.
Right, but you'd still want to make an effort to reset the opponent's cannons unless you're content in just making it a slugfest of seeing whose cannon power, reload time, and ship's hull is the strongest.
I guess your choices here are either to leave AI on default, which makes everyone rush for the cannons to get it going before attacking the enemy, and one squad/everyone (both cases have happened for me) rushing back to the cannons again after it fires to ready it up again. Or setting the AI on the defensive, which I assume would just have everyone stand around at the cannons, and you can maybe tap a few squads to prod them into attacking the enemy.
You do raise a good point about Eushully optimizing the system for a touch interface, which did not occur to me until now. That would explain some of the UI design decisions and mechanics.
There's a setting which sets the active squads to charge the cannons and forego loading your own cannons, something to consider if your ship army outclasses the opposition making it "cleaner" to get rid of the opposing army rather than relying on the cannons.
On the other hand, if your ship has been upgraded enough to hold multiple cannons and your cannons outnumber the adversary in quantity and hull strength, save your armies by camping at your cannons and let the enemy come to you. This is good since it means you can match the invading squads with the appropriate units on your own side.