Here's a review on this, yes it's probably very opinionated.
Got as far as I wanted to in it, aka the second to last story level with nearly all the sidequest stuff done. Just can't be bothered to mess with the zone drugs and go back through levels right now, why they're even mandatory to be used so many times just to progress the story is awful. As per usual with a Japanese non-ACT game, there's so much talking. I'm not even complaining about the cutscenes when I say that, just the majority of teases, waiting for reipatcher to generate the dialogue and victory speeches really moves the game along at a snail's pace. I find myself constantly relying on the skip button, an absolute mercy that's there by the way.
As for scenes, you get them in-game by willingly losing to a temptation attack, aka you have to put yourself at an immediate disadvantage that an RNG-based gambling-style game can't really allow you to get away with. So you either do the whole game without playing around and enjoy the gallery after or you risk losing and doing the whole slow process of the core game all over again. There's no interaction or resisting temptation attacks either, you get a "fuck" or "no fuck" button, or they just spam it on you and you can't do a damn thing. Very uninspired when compared to Parade Buster and Hagokoro.
Even for a roguelike gamemode like Quest it's still anti-streamline, there's always some dialogue to mash skip through. Excessm seemed to understand the pacing of his two first person games to not bombard you with dialogue per encounter, only something like one cutscene per level start, some stuff said in-game via scenes that you don't have to click through, and a cutscene at the end. Not every single battle were you forced to use the skip button to prevent being there an hour. Going back to Quest though, you'll occasionally find yourself against a group of boss enemies which relentlessly spam tease moves that drain large amounts of HP when stacked, it almost feels like an intentional effort to outdo the slowness of the normal + side games. And the worst part is you're likely to lose such an encounter unless you're loaded up on equipment.
I know I've said mostly negative things about this game previously but I've come to it with a neutral mind. The gameplay core is simple enough for even me to understand, the scenes are slightly better than the previous first-person titles, equipment and character editing is all still there albeit at a slightly more basic level (no preset skin tones for example). But this just doesn't do the slow-paced gambling game thing right. You're not particularly thinking about what you're doing to slow yourself down, it's just that your progress is constantly bogged down by someone saying something in an endless stream of dialogue boxes you have to skip through. It feels like artificial padding, just huge streams of cutscenes to hide the real amount of time you're playing.
I deeply hope if Excessm ever tries this again he makes into less of a chore and more of a game. But honestly... I think we'd all just prefer a second parade buster or a one syota 3.