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ACT Loli Shota [excessm] 夢から醒めた亡者 / The dead who woke up from a dream - (RJ264906 / ...)


goldendark

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looks like there new stuff about the bunny game that as added dont think there a demo for it yet.
 

Triplebrc

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ugh lol, that is the demo, you guys are really making this ambitiously lazy anime porn fan put in his work.
The guy you were quoting when saying you downloaded the demo asked about the newest small game with the bunny girls, so people thought you meant you found the demo for that game, not the Janken one that was released last year. Simple communication error I guess.
 

Haro

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i mean yes it came out last year. but It says it came out at the end of the year. you make it sound like its been out for a while. (at least the link post came out at the end of the year )
 

Quite Frankly

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The guy you were quoting when saying you downloaded the demo asked about the newest small game with the bunny girls, so people thought you meant you found the demo for that game, not the Janken one that was released last year. Simple communication error I guess.
oh sorry, wait what game is everyone talking about?
 

Triplebrc

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oh sorry, wait what game is everyone talking about?
Another small unity game to test certain things out. It is described as a game where you play as a boy who has to avoid girls in bunny costumes, theres several posts about it on Ci-en.
 
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The big feature of the new bunny game is a customization feature for the enemies-- something he wants to implement in the next ACT game.
 

Anl_Ninja

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Since excessm will not upload an English version of this game (or at least I don't have any hopes about that), is it known if someone's anonymous is working on a traslation for the new versions of Yumesame?
 

TheUnsaid

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Since excessm will not upload an English version of this game (or at least I don't have any hopes about that), is it known if someone's anonymous is working on a traslation for the new versions of Yumesame?
Yeah... makes literally 0 sense to think it's not being worked on officially. He added the menu option, part of his game is already translated, and he wrote code that selects between the japanese text and the english text.

If you're worried cause it's taking a while, then you're just underestimating the effort it takes to translate.

Japanese is a unique language with different idioms and grammar from english. 1-1 translations usually still don't make sense, so you need people who know both english and japanese fluently to do that. How many people have that skill? Now how many people who have that skill would also work on an ADULT game? Getting the people for it is not only a task in and of itself, but actually translating the game is not walk in the park either.

The game has tons of dialogue. It might not feel like it because most players blaze through the game, but if a translator sat down for 8 hours a day translating the game, I'd think it would be at least a month's worth of work.

The reason I'm confident it'll get done is because ExcessM has seen success with the english marketplace in Smashboy. He has the determination, money and he doesn't actually have to do the work. It'll just take time.
The big feature of the new bunny game is a customization feature for the enemies-- something he wants to implement in the next ACT game.
Spine and Unity's bone animation system allows for "character skins"
Basically since his puppet animations are being used in the game directly, he's going to be able to actually make modifications to them on the fly. Costumes aren't going to literally double the filesize.
 

TheUnsaid

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I wish I could talk to excessM T_T
His new games have some bad artifacts here and there. Mostly on the character's faces. He's also over-relying on Unity's built-in scaling system. Parade Buster and YumeSame don't have these artifacts and I think those games came out better because of it when it comes to adult content.

I do like how the bunny girls all look different depending on the scenes though.

I will say....
I really never noticed how heavy into foreplay excessM was before. His last two games (the minigames) have literally 0 actual sex. Well he still makes quality content though.
 
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Someone92

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I really never noticed how heavy into foreplay excessM was before. His last two games (the minigames) have literally 0 actual sex. Well he still makes quality content though.
In his first game and afaik in his second game as well only bosses had an actual sex attack. All other enemies had just foreplay moves.
 

Triplebrc

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In his first game and afaik in his second game as well only bosses had an actual sex attack. All other enemies had just foreplay moves.
Was just about to say that, and it was not even all of the bosses, early games and even Parade Buster were massively in favor of foreplay, Smash Boy had little lewd content at all. Gotta say I like the current solution, just giving most enemies both so anyone can see what they wanna see is a good compromise.
 

TheUnsaid

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Was just about to say that, and it was not even all of the bosses, early games and even Parade Buster were massively in favor of foreplay, Smash Boy had little lewd content at all. Gotta say I like the current solution, just giving most enemies both so anyone can see what they wanna see is a good compromise.
That's the current solution?
I'm not so sure. All enemies have a foreplay scene, but their down scene isn't always a sex scene. Still around 70/30% foreplay to sex ratio.

Better than his 90/10% ratio of old games though, I'll agree. Maybe that was technical limitations though? The girls he drew were dressed so the scenarios couldn't be insertion stuff. If I remember properly, some swimsuit enemies in Kariyume had sex instead of foreplay, so it wasn't just bosses, and quite a few bosses didn't have sex either.

Maybe this is more popular though. Monster Fighter Boy Ashita didn't do as well as other reverse rape eroge. Maybe it was the scene ratio? Hmmm... Blue Mad Diode's game was also mostly foreplay... though it did have vore, and futa... and that game wasn't popular at all either.

I wonder what the expectation is for foreplay in these titles?
 
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Triplebrc

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That's the current solution?
I'm not so sure. All enemies have a foreplay scene, but their down scene isn't always a sex scene. Still around 70/30% foreplay to sex ratio.

Better than his 90/10% ratio of old games though, I'll agree. Maybe that was technical limitations though? The girls he drew were dressed so the scenarios couldn't be insertion stuff. If I remember properly, some swimsuit enemies in Kariyume had sex instead of foreplay, so it wasn't just bosses, and quite a few bosses didn't have sex either.
Out of the 47 different characters I quickly counted just now that have any scene at all, 31 had foreplay and actual sex, 14 only had foreplay, 1 only had sex (even the hold) and with 1 (Mermaid) I am not completely sure. That is already me counting in favor of foreplay because I haven't counted characters with sex twice that appeared in the list several times and therefore had different game over scenes, and I counted the three dream girls that work together as 1 sex and 2 foreplay because only the blonde one actually has sex with your character.
Of course if you count the total number of attacks in the game and include the holds that are basically all foreplay with only one character being the exception, the ratio you mentioned is not too far off, but I did not mean the total ratio anyway. What I meant with compromise is that the majority of enemies have at least one sex scene so they deliver both foreplay and sex, which is much better than the no sex except mostly for the few bosses we had with older games, 30+ sex scenes or the majority of characters having sex are more than enough no matter how much foreplay is in the game if you ask me.

31 to 14 is a vast improvement over the old games, especially for this creator and probably the best we can hope for. The creator clearly likes doing foreplay more and I understand why, it is easier to do, less things like clothes/armor to consider, much easier to have more variation with it because there is only a certain limited number of positions for female on male sex that makes any sense while foreplay can be pretty much anything. I doubt we will ever see a total 50/50% ratio for any game from this studio, and I am fine with that because I have gotten used to less in most games that have the females being on the offensive against the males, probably the main reason why I still enjoy male on female more because theres usually more sex involved in most games.

Maybe this is more popular though. Monster Fighter Boy Ashita didn't do as well as other reverse rape eroge. Maybe it was the scene ratio? Hmmm... Blue Mad Diode's game was also mostly foreplay... though it did have vore, and futa... and that game wasn't popular at all either.

I wonder what the expectation is for foreplay in these titles?
As someone who has played Monster Fighter Boy Ashita I gotta say it was probably more the minimalistic and sometimes crappy balanced gameplay that turned people off. Combine that with the art for the cgs that is not exactly the usual style, the lack of dialogues or meaningful story (yes that stuff helps to sell games, some games in this genre got popular for their stories more than for their h-content) and the fact that he is not exactly creative with his animations and you have a solid list. I personally liked the animation, but thats about it, no need to get the second or third game if you played the first, just more of the exact same.

I doubt there is any standard ratio expected, some games work well with few scenes, others work well with more scenes, kinda also depends on art, length of scenes, how many characters there are and if they are appealing, or if any more specific fetishes are targeted. The moment anything is completely off balance is usually the time when sales go low though. For example, I recently played a game with pretty bad gameplay and programming+map design thoughts behind it, way too long in total thanks to that with a system that required you to replay parts of the game several times in a rotation, which was making it painfully long compared to the scenes you could achieve. So a very long and not too enjoyable game in terms of gameplay, but the measly 8 scenes in the game were amazing, with absolute top grade artwork, lengthy scenes and actual story reasons behind it. The story was also great from what I could tell with my subpar japanese, but due to the gameplay being that much of a turnoff the game had a hard time, and if you drop to 4/5 on Dlsite with all the review manipulation and deletion this site does in favor of games, you know its bad and it showed in the low sales numbers. Pretty sad given that the game had a few good ideas, but they kinda fucked it up by not doing enough scenes and some bad planning.
 

Troufas

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I think it has to do with the whole femdom fantasy, and sadomasochism themes, where the guy is not worth the sex so he gets whatever the fuck it is the female is willing to give him. Sex being the biggest and most unlikely prize.
 

TheUnsaid

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31 to 14 is a vast improvement over the old games, especially for this creator and probably the best we can hope for.
Oh you counted! 31 foreplay to 14 sex is higher than I thought! I think Smashboy must've been less though.

I think it has to do with the whole femdom fantasy, and sadomasochism themes, where the guy is not worth the sex so he gets whatever the fuck it is the female is willing to give him. Sex being the biggest and most unlikely prize.
Eh... is that really the case?
Forest of Blue Skin, and the originator MGQ/MonsterGirlEncyclopedia have way more sex than foreplay.
Heck all of Dieselmine's reverse rape games have more sex than foreplay.

But I guess ExcessM's sexual tastes have always been different from mine. He did do futa before and has done pegging as well.
 

Troufas

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Well if you go deep in the fetish, you will find women literally locking their partners dicks into contraptions (lol). The fact other companies do what you said is likely so they can partly reach a larger audience in this very niche kink. Psychologically speaking making sex harder to come by makes it even more fulfilling when it does happen, so there is that, you get a handy, a rubbing, blowjob is already high tier as it is intimate contact, sex (anal/vaginal) is the ultimate contact.
 

TheUnsaid

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Well if you go deep in the fetish, you will find women literally locking their partners dicks into contraptions (lol). The fact other companies do what you said is likely so they can partly reach a larger audience in this very niche kink. Psychologically speaking making sex harder to come by makes it even more fulfilling when it does happen, so there is that, you get a handy, a rubbing, blowjob is already high tier as it is intimate contact, sex (anal/vaginal) is the ultimate contact.
I'm not saying I don't see where you're coming from, but I do disagree that the reason the other groups are doing what they do is to reach a larger audience.

I'm pretty sure it's more common for dudes to enjoy seeing direct sexual stimulus over foreplay. FOBS is a free game where he does whatever he wants. Like legit it's just his playground for content he enjoys. He even includes vore cause he's into that, but the scene ratio is still like 30% foreplay 70% sex.

MGQ and the other groups are pretty much in the same boat. You can't go for broad market appeal when the heroines themselves just might not appeal on a broad level. MGQ scenes can get pretty fucking weird because of this. It's still like 20% foreplay and 80% actual sex though. Might even be higher for that game considering how much content it has.
 
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