I'm sensing some doubt...fair enough....just wait and see....![]()
Right way to do an internet project:
- Have skills, experience and a portfolio
- Get a team of people at similar skill level
- Plan development and how much time will be needed
- Start working
- Announce and publish accurate previews after a good amount work is done
- Involve the community for testing
Wrong way to do an internet project:
- Have no experience
- Have unreliable partners
- Post a bunch of "ideas" without actually showing you can put them into practice
- Never use capitalization or punctuation but apologize for your "grammer"
- Don't actually start working, never post previews
- Waste everyone's time in a "Wouldn't it be cool if" internet forum circlejerk
- See the shitstorm roll in
- Project dies after 10 forum pages (the death of the project is more accurately predicted in number of forum posts rather than months)
Well...this is why I said "fair enough". I'm not blaming doubt, I'm just saying.
And by the way, those guidelines sound like they're for complicated net projects. I'm just gonna make something simple and probably build on it...
- Post a bunch of "ideas" without actually showing you can put them into practice
Sadly, I have a feeling I know exactly what he's talking about.
He's been looking atYou must be registered to see the linkson a near constant basis, hoping for an update to ROA or another action-type game. He finally saw a file over 1MB in size, got hopeful and DL'd it, then got disappointed when it was yet more add-ons for RyonaRPG. I feel for him a bit, since I too hope to see more of ROA.
But to ???, good luck with your game.
- Get a team of people at similar skill level