- Joined
- Nov 10, 2008
- Messages
- 16,472
- Reputation score
- 430
Re: For honor and glory!(AustNailo, Tassadar, ranger, thetwo) GMed by Hentaispider
"True... I imagine that was a little bit... Intimidating~" Chocolat replied teasingly as she switched her makeshift wooden weapon back and forth between her hands. The human knight's gesture caused the half-nymph to quirk an eyebrow, and she replied; "Oh, it was noticed... I do promise to be gentle on you~" The ensuing effort on Terra's part to draw the other knight's gaze to her chest was largely more confusing than anything else, but it was quickly revealed as an effort to distract her while the other woman moved into a position to attack.
Luckily, Terra had seemingly misread Chocolat's interest, as the armored su-ku-ta slide to the side in the same direction that the horizontal swing was coming from. The power and speed with which that simplistic strike was delivered required that she use some of her fancier moves, and even then Chocolat just barely ducked under Terra's strike when she suddenly reversed her movement, bending down practically in a limbo position beneath Terra's swing before straightening again and leaping towards the human with a swift jab. Terra's longer blade had allowed her time to react to Chocolat's swift movement, however, and a second swing forced her to retreat.
Gazing more warily upon the magically enhanced mage, Chocolat began to circle, her motions quick but graceful. She awaited her opponent's next attack now, her stance in constant motion but ready to spring in seemingly any direction save for the one from which she was moving in the quick circle that she danced just around the perimeter of Terra's reach.
"True... I imagine that was a little bit... Intimidating~" Chocolat replied teasingly as she switched her makeshift wooden weapon back and forth between her hands. The human knight's gesture caused the half-nymph to quirk an eyebrow, and she replied; "Oh, it was noticed... I do promise to be gentle on you~" The ensuing effort on Terra's part to draw the other knight's gaze to her chest was largely more confusing than anything else, but it was quickly revealed as an effort to distract her while the other woman moved into a position to attack.
Luckily, Terra had seemingly misread Chocolat's interest, as the armored su-ku-ta slide to the side in the same direction that the horizontal swing was coming from. The power and speed with which that simplistic strike was delivered required that she use some of her fancier moves, and even then Chocolat just barely ducked under Terra's strike when she suddenly reversed her movement, bending down practically in a limbo position beneath Terra's swing before straightening again and leaping towards the human with a swift jab. Terra's longer blade had allowed her time to react to Chocolat's swift movement, however, and a second swing forced her to retreat.
Gazing more warily upon the magically enhanced mage, Chocolat began to circle, her motions quick but graceful. She awaited her opponent's next attack now, her stance in constant motion but ready to spring in seemingly any direction save for the one from which she was moving in the quick circle that she danced just around the perimeter of Terra's reach.
I rolled to see who hit who because Spider presumably doesn't care, just for the lulz. Terra came up with a 77 after 20 points of defensive fighting since you didn't specify, as her buff increases Body by 14 and not 15 since it rounds down to the nearest even number. Chocolat's Dodge, after 20 defensive fighting and Duelist, is 82, so she just barely misses. Terra's Dodge is then a total of 70, and Chocolat's attack after Defensive Fighting is only a 57 even with the 19 that she rolled.
Am essentially using Skirmisher and Defensive Stance now, plus only 10 defensive fighting. Dodge should be 92, 48 + 10 (Duelist) + 10 (Skirmisher) + 10 (Defensive Stance) + 10 (Defensive Fighting) + 4 (Fencer) by my calculation, and attack should be +48. Whether or not this involves further rolls or is just fluff combat I leave up to thetwo.
Am essentially using Skirmisher and Defensive Stance now, plus only 10 defensive fighting. Dodge should be 92, 48 + 10 (Duelist) + 10 (Skirmisher) + 10 (Defensive Stance) + 10 (Defensive Fighting) + 4 (Fencer) by my calculation, and attack should be +48. Whether or not this involves further rolls or is just fluff combat I leave up to thetwo.