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Re: Games Discussion Thread
OH! You mean latency (I think? That's what we used to call it, unless it's actually tied to the frames per second.). And that certainly explains alot of what I've been seeing on the death-cam lately!
OH! You mean latency (I think? That's what we used to call it, unless it's actually tied to the frames per second.). And that certainly explains alot of what I've been seeing on the death-cam lately!