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W.T.F.
A Dark Disney game? Taking Mickey back to his mischievous roots? I am confused. I want to laugh at this game but it's compelling me.
...I'll just leave guys this to discuss in the meantime;
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Well, looks like I'm not playing Dragon Age 2 then. They're committing the cardinal sin of RPGs by assuming that we would give a shit about some unimportant ignoramus without any other reason than that he's the main character.
This right here is a bit upsetting. We've got all of three facts about this game, and you're already shutting it down, and you're likely not the only one who is. Let me point this out: At the start of any given origin story in DA:O, you are basically some unimportant ignoramus that nobody would give a shit about except that you are the main character. Am I wrong? Well, in the story you can find the corpses of most of the origin characters you didn't pick, and the ones that aren't spelled out are simply ignored. These are all non-essential personnel.
My problems with how they're doing DA2, in list form.
1) They're making a character driven story in which the first bit of character development was that the main character ran from the Lothering in the first game and fled the country with his tail between his legs, rather than stay and help fight against the Blight. I don't know about you, but the idea of playing as a character whos first known act brands him as a coward isn't very appealing. And it certainly isn't a characteristic of anyone I'd call a champion.
2) The characters title practically guarantees that the players in-game choices will make little to no difference in the long run. I'd like the option to murder the entire populace of Kirkwall and steal their trousers, if it's a character driven storyline and my actions are supposed to be important. Good examples of the ability to choose like this come from ME1 and 2, KotOR 1 and 2, Morrowind, Daggerfall, and even Baldurs Gate 2. All those games started out with the main characters eventual destiny largely unclear, and they did that for a very good reason. How about I get to choose whether or not I become the "Champion of Kirkwall" huh Bioware?
3) Sequels should add, not subtract. Taking away the name and race options takes away most of the roleplaying, and for what in return? Especially since the classes in DA all play practically the same. I don't give a a shit about the main character having spoken dialogue, it does nothing to add to the immersion, since if the story and setting aren't good enough to do that on their own, Nolan Norths voice isn't going to help it along in the slightest. They're essentially adding limits and giving nothing in return. Had they not kept the Dragon Age name, maybe I would have been less irritated.
4) The universe and combat of ME were good enough to survive the change from epic to character-driven narrative. The same cannot be said for DA. For the universe bit, there will apparently be no Darkspawn or Grey Wardens, so it's like having a Star Wars story on some distant backwater planet with no Jedi, bounty hunters, storm troopers, or smugglers. Same setting, with none of the things that are actually important or interesting about it. As for the combat, DA:O had some of the worst combat I've ever had in a single player RPG. If you're going to force the craptastic MMORPG combat with the floating numbers and non-existent interaction, can you at least make it easy so I can get it done and get back to the actually good parts of the game?
Yes, because giving room for a character to develop is never a good idea. Sorry, but that argument is completely ridiculous.
I'm going to wait until I know more about the game to see if they've actually detracted anything. I mean just because they removed one thing you like doesn't mean the game is worse off for it.
I wouldn't say ME succeeded at transitioning from epic to character, as ME2 felt extremely watered down for me, but I see your point (try playing Tales of Symphonia and then the sequel, Dawn of a New World for a fantastic transition from epic storyline to incredible character-driven storyline). I am going to have to go back to what I said before, though. You don't KNOW what the story is, or what the conflict is, or really anything about it... so I don't really understand why you're already raising your arms in frustration and throwing the towel in.
My problems with how they're doing DA2, in list form.
1) They're making a character driven story in which the first bit of character development was that the main character ran from the Lothering in the first game and fled the country with his tail between his legs, rather than stay and help fight against the Blight. I don't know about you, but the idea of playing as a character whos first known act brands him as a coward isn't very appealing. And it certainly isn't a characteristic of anyone I'd call a champion.
2) The characters title practically guarantees that the players in-game choices will make little to no difference in the long run. I'd like the option to murder the entire populace of Kirkwall and steal their trousers, if it's a character driven storyline and my actions are supposed to be important. Good examples of the ability to choose like this come from ME1 and 2, KotOR 1 and 2, Morrowind, Daggerfall, and even Baldurs Gate 2. All those games started out with the main characters eventual destiny largely unclear, and they did that for a very good reason. How about I get to choose whether or not I become the "Champion of Kirkwall" huh Bioware?
3) Sequels should add, not subtract. Taking away the name and race options takes away most of the roleplaying, and for what in return? Especially since the classes in DA all play practically the same. I don't give a a shit about the main character having spoken dialogue, it does nothing to add to the immersion, since if the story and setting aren't good enough to do that on their own, Nolan Norths voice isn't going to help it along in the slightest. They're essentially adding limits and giving nothing in return. Had they not kept the Dragon Age name, maybe I would have been less irritated.
4) The universe and combat of ME were good enough to survive the change from epic to character-driven narrative. The same cannot be said for DA. For the universe bit, there will apparently be no Darkspawn or Grey Wardens, so it's like having a Star Wars story on some distant backwater planet with no Jedi, bounty hunters, storm troopers, or smugglers. Same setting, with none of the things that are actually important or interesting about it. As for the combat, DA:O had some of the worst combat I've ever had in a single player RPG. If you're going to force the craptastic MMORPG combat with the floating numbers and non-existent interaction, can you at least make it easy so I can get it done and get back to the actually good parts of the game?
And, finally, yes, Bioware can do whatever they like with their series. I'm just not going to buy it when it turns out to be a piece of shit.
Edit: Also, as for the whole; "He's the Champion of Kirkwall!" thing: Why should we care about Kirkwall again?