Re: [v0.10.3] Glassix
Awesome game... Tons of effort can be seen put into it!
However, a few things, for me...
Sort-of stuck on one character...
"Sarah", I got the first event, but she will not let me do anything sexual with her after that. Not in the locker-room, or her house...
Only options are for "Blow job", "Boob job", and "Standing sex"... All get her pissed at me. Though I have unlocked the first level, where she was in the locker-room. (Even tried taking her to the top storage area, in the gym.)
================
Noticed a few strange glitches...
1: When selecting topics, mouse-over, but not actually selected yet... Sometimes ghost-text starts writing where the text-box would be, but there is no text-box and the text is not always related to the person or actions. Screen kind-of flickers translucent words at the bottom.
2: Some girls can be in two places at the same time... Sister in bathroom and in the bedroom... or in bathroom and living-room... etc. (Seen more in the beginning events. Hard to notice, because it is two floors in the map. She is in both spots, and can be interacted with, in either spot.)
3: There is a "South" train-stop, with no exit off the train. (Almost redundant to have a link to a dead-end. Painful time-killer too, if you ride the train and instinctively assume that "down" from north, will take you "down-town", in the south.)
4: Some girls in the bathroom, at school, can be triggered twice for the peeing event, rewarding more control points than normally limited to.
===================
Now on to the initial annoyances...
I found it real hard to "get into this game", at first, due to the few things listed below.
1: Unless you pick the initial first "best choices", the game is almost impossible to progress with. You never get those initial first points needed, to justify seeing the demon-girl on day 6... none of the girls will be close to level 1, so you never actually get to do anything to "be ashamed of", as she says... (No cumming or feeling, with anyone... since they never get to level 1 by that time. Trust me... I tried, multiple times. It is impossible and kills the game at that point.)
2: This may be all in my head... But... The first time I got the demon-girl, I swear she said... "Bring Aiko here {next sunday} at 22:00"... Then, playing it after hitting all the opening "prime bonus spots", it was read as "Bring Aiko at noon, on sunday". (There may have been some mental scrambling, because it talks about "next" girls... But I assumed that critical time and day was going to have some kind of in-game notice or reminder or objective listed... I didn't think I was going to have to remember it and baby-sit the clock, micro-managing my steps, in hope that I could get there in time.)
3: Love having access to almost all girls at once, but... You should really impose limits to something like four selections, after introducing all available girls, getting them up to level-1, then locking-out the remaining girls. Even if only a temporary thing... So, after those four are level-2, you have the option to swap 1-for-1, of any of the previous girls, or just keep going with those four. This game is "a completionist's nightmare"... I want them all, NOW! xD
4: Think about unlocking "things to do", instead of listing them all and turning it into a trial and error method for, "what can I do next". No need for penalties... Which everyone just reloads anyways, if selected. Try making a "Lets try something new" button, after a leveled-event... Using it, simply reveals the next available interaction. Much more user-friendly and enjoyable that way. (With an exception for purposely having something with a negative impact one way, but a bonus in another... Use that as part of the game. Asking for a BJ gets her pissed, but she does it, and you get the control at the cost of her willingness to do something for the next few days, due to being upset, temporarily... But now, she gets less upset, and you get less control... eventually, they do it for enjoyment, but you don't get any control points, because they are doing it willingly. Thus, demanding that you keep looking for upgraded new-things to try. and "hand-jobs" no-longer reward you, at all, once you start having sex.)
5: Needs more textual variation of things said, at various "affection levels", and "obedience progress". Would be nice to have simple random inserted "test questions" to be answered, even if only comical, to earn that "like" from talking... (Not like school-tests... "Oh, I lost two pounds this week, can you tell?" -> "Oh, yes, I almost didn't see you there!", or "But, I like your rich bodied figure! Don't loose much more of it!"... With the latter reply being the one that earns you the points. Unlike when you call your mother a fat-cow, essentially, and get rewarded. Almost lost my whole interest in the game when he said that.)
6: Need to make some things more clear... "Pull it out"... Pull what out? Her tampon? She is sitting on the toilet... Oh, my cock... Was "Jerk-off" not descriptive enough to write? There are many odd descriptions and phrases that could be worded better, for understanding.
7: Walking game-flow is mind-boggling and illogical in many places. Does not seem fluid or natural to have to walk up then down, to continue "forward"... Up than Up = forward, Up then Down = go back. If the images are not portraying your desired flow... flip them, so they do, or find another image to portray that walking connection. Luckily, there are not too many like that.
8: The (hallway -> school-entrance/cafeteria -> stairs/pool -> hallway) is one screwy setup. The entrance, is right next to the pool, and it is an odd multi-click bottleneck to something that should be one location, as it is up-stairs, which oddly, has that one less click to go from hall to hall. The "pool" is portrayed on the same side as the cafeteria, not on the same side as the entrance. The "Entrance", "Cafeteria", "pool", "Stairs"... and the two halls, could all be on that one "Entrance" location. However, you should swap the doors, so the MAP matches the image, with the cafeteria and pool doors being on the wall, and the "entrance" being where the cafeteria-door is at now, since it is backwards/upside-down at the moment, compared to the "map".
9: When an event is almost "near", or is "active", can you flash something on the screen... That little star thing, blinking, with the girls name that it belongs to... Possibly a "count-down" minute display to show when the event will be unavailable. (For that, a quick-travel would be awesome.)
10: When stuck in a dialogue selection, where you can not actually click on anything other than the dialogue box... (as opposed to anything on the screen, like people, or walking or menu-items), can you make the whole screen "click to continue", for those things... so we don't have to keep stroking our mice sexually more than our cocks, while playing the game. I swear, I put 10,000 miles on my mouse, up-click, down-click, up-click, down-click, up-click, down-click... That is annoying! My mouse now has sore feet and a click-headache... (Also, add "Space-bar" and "enter" to "continue dialogue" and/or "cancel" the pop-up selections... "Save our mice!")