Re: [v0.10.3] Glassix
Like I said... Just annoyances. Not game-breaking things here...
Oh I did find a couple more "bugs", or "issues"...
- (Game-breaking) Principal does not follow you to the "woods", when clicking fast through dialogue. (On her last level of exposure) {Suggest moving her there at the beginning of starting the event, since you are locked-in, it is not like you could accidentally see her in both places. Should do that with anyone who "moves".}
- (annoyance bug) Sometimes, in the late-game, some characters will go to the bathroom, but not trigger the bathroom event, or toilet events. They are just standing in there, as if you did the event already.
- (annoyance glitch) Sometimes the bathroom (bath) scenes do not show the points earned. You do get the points, sometimes. Happens almost every time in your neighbors house, RIN?
- (annoyance design) Some clues text overlaps. Might have extended the text, but did not adjust the text for the additional lines of text.
- (annoyance design) Could you show the "minutes" for each link, like you do for the "walking to north-side 120min"... EG, "Go home 5min", "Downtown Mall 10min"... (Times on another line below, would be better for standard format. So the names don't get long.)
- (annoyance design) Could you highlight the "completed actions", which we will no-longer get points for... When departing, then returning to a girl, we have to either remember what we did with her, or save and reload when accidentally doing something that was previously done.
- (annoyance design) Can the alarm wake us up at 6:00, when everyone-else is awake, instead of 6:30, which forces us to lose half an hour of potential interaction. Better-yet, wake us up at 5:00, so we can "get into position" to do things with others in other locations, or let us set a time to wake-up.
- (annoyance glitch) After midnight, it asks if you want to "Travel to school", though it is hours and hours away, and logically, you are not trying to go to school before school has started.
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To the reply about "unlocking things", somehow adding expressions for all the girls... I have no clue how you got that idea about expressions from that statement. It has nothing to do with expressions. It has to do with "not showing things you can't do, before you can do them". (Eg, so they don't get pissed, and set you back DAYS of work, for one wrong choice... They already don't do it, now it will take a weeks to get them to that point, from the unnecessary display of unachievable actions. Not to mention, screen-clutter.)
Simply requires a check... If at-level then show-action.
Plus, why sub-sections for just one item? Standing-Sex is in one location, Chair-Sex in another by itself, and Bed-Sex in another by itself. Why not... "Sex" (group), [Standing-sex], [Bed-Sex], [Chair-sex]... Since the others are not "Sex"... Hand-jobs, blow-jobs, massages, etc... are not sex, just sexual acts. Sex is intercourse... Sticking a penis into a vagina, leading to procreation. Sex is called sex, because it is a short-hand derivative of "sexus", the quality of being a male or female, for reproduction. (For public appeasement, anal-sex is counted as sex, though it is actually just another sexual act. No-one gets pregnant from anal-sex, which is just stupidity of shallow minds, using that term for sodomy.)
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To the reply about changing the icons... That will not resolve the mind-boggling "odd arrangement" of illogical flow of the maps... (This is less of an issue once you "memorize" things, but new players are trying to navigate by map-directions which do not match screen directions, or logic.)
Eg,
Trains on the LEFT and RIGHT of the platform, are both on the RIGHT side of the screen. (But the exits are not, which adds to the flow-logic being illogical.)
The NORTH/SOUTH train, is the same exact train as the EAST/WEST train. (They are physically the same exact train, both on the RIGHT of the platform. That is another flow-logic confusion element.)
Already stated the issue with the school-entrance... The MAP shows the POOL and CAFETERIA both south, and the EXIT north. On one image, the EXIT is UP, the CAFETERIA is DOWN, but the other image the POOL is UP, which places it logically next to the EXIT, which is NORTH. (Honestly, that should be the ENTRANCE, those pool-doors. With two doors below, LEFT and RIGHT, for the CAFETERIA and POOL... But that is upside-down, related to the MAP. Have to flip the map, or reverse the UP/DOWN or NORTH/SOUTH portrayal of the exits.)
Walking around town is more of the same... If I go LEFT, I expect that going RIGHT will return me back to where I just came-from... Not keep me moving in the same direction {EAST} = LEFT, RIGHT, DOWN in the most odd place. Should be {EAST} = LEFT, LEFT, DOWN-LEFT, logically. (Can often lead to massive loss of time, especially if you accidentally click on a "Walk to south-side 120min", thinking you are going to continue in that same direction EAST, or thinking you are going to RETURN back EAST after having just clicked a WEST location.)