HentaiFan926
Newbie
- Joined
- Oct 30, 2011
- Messages
- 11
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- 8
Yeah, one good example that I even commented on to the dev on his blog for a previous demo version, is the blind drop to where the double jump is. One side is a spike trap that isn't telegraphed in any way other than you either landing on it or not. There are at least two other spots where blind drops into spikes are a severe problem. There are also spikes where there really shouldn't be any as they serve no purpose in the level design. A few of them I believe are used to artificially make a few jumps harder in order to slide under some geometry and find an item.