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ACT RPG Maker [ハウスゲーム / HouseGame] PANACEA Z -パナシーアZ- / Panacea Z (RJ297288)


How do you get the rocket launcher? I have the arsenal key but cannot for the life of me find where to use it. All I see is keycard 3 locks and rubble that needs a shovel.

The arsenal key is used in B1F, close to the end of the game. Use the Blue Emblem obtained from the Security Room and the Red Emblem from the sleeping gas room (block the vents with the rocks, then open the box) on the out-of-place red and blue orbs in 1F southwest.

Keycard 3 is from the kennel event, so if you're meeting progression fuckery bugs around that point you may need to load an even earlier save...
 
Wait, kennel event? What fucking kennel event? I hear a growl, a doggo attacks me like a normal mob, and then, I go out the other end to get a sus medicine...

I think my progression bug is based on using the sofa to rest/heal/recover. So FUCK ME I GUESS.

Edit: Double fuck, so I didn't realise that when you enter the kennel, KILL THE FUCKING DOG. Don't do what I did and spend an hour and a god damn half trying to find the right place to get the 3rd keycard.
 
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To get true ending, u need to keep rocket launcher ammo to final scene
 
anyone know how to reach security room? i just keep looking for it and no luck...
 
anyone know how to reach security room? i just keep looking for it and no luck...

Well dang. Joined in 2013 and only 3 posts. We have a super lurker here people~

But as to your question, I can't remember because it's been too long since I last played the game. May be bumping this thread will help. Bump~
 
anyone know how to reach security room? i just keep looking for it and no luck...
Security room is in the hallway with the windows where a dog jumps out, on the second floor. One of the windows also lets you peek out at the garden and shows you the combination for the room at the eastern end of 1st floor.
 
Well, I guess I'm necroing this thread just to add my 2 cents on the game :)

I was about to say that 1.05 version of the game is less buggy.... but then I defeated the headless (while he was in the "nemesis" mode) while being at 0HP. Which was fallowed by rockets phasing throu him on the final boss fight.

As for the final boss, the game breaking item in the resting area allievates all frustrations with it - just at any point between saving Korkuma (Colkuma? Korukuma? The science guy) and final sequence, go to the back of resting area and interact with washing machine on the left 10 times. The item gives 10x dmg boost. I'm not gonna make excuses, I've beaten the boss once legitimately, and that was once too much, fuck that rocket dodging bullet sponge.

As for True Ending - as Qscaxz41 mentioned, you need rocket launcher and a rocket. That's the only flag for true ending (and, of course, defeating the boss) - you don't need to see 2nd headless scene, you don't need to save mercenaries, as long as you open the laser gate and collect 3 rockets behind it on your way out and not use all of them, you'll get the ending.
Kind of mixed feelings on the ending itself - on one hand, it's a good moment to do the reveal. On the other hand, in-world, the Normal ending is better than the True one (with Vice-Head getting his comeuppance).
 
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