When I think of all the hentai game developers who single-handedly put their heart and soul into a great game, who then charged maybe 5 to 10 bucks for it, then quietly watched it become
pirated after a month or so when mega links stopped getting taken down, I wonder how they must feel, knowing people can, and have, been making 6 figures developing hentai games far lower
in actual hentai-gaming quality, taking months if not years to develop them, some even never finishing and just quietly racking up the green.
Just to be clear, you know we encourage piracy of our game, right?
https://f95zone.to/threads/future-fragments-v0-48-1-hentaiwriter.1550/post-717788
It's also possible to make a game where you make 6 figures
and put your heart and soul into it, unless you think that making money somehow makes that impossible.
You can spend a whole million on voice acting and music if you like, but if your game has less variety in hentai animations than a koonsoft game, you're probably missing the point, and, more to the point, disappointing a lot of people.. Trying to convince us you're "totally not" pocketing some fraction of that patreon money only makes you look worse, and emphasizes the point that whatever delegation skills you or whoever you're paying to develop the game has, clearly isn't worth the amount of money being hoarded or spent on the effort.
I'm not really sure what you're trying to say here or if you've actually looked into our game, as there's a number of things this particular part of the post is implying that just aren't accurate.
- Koonsoft games generally get about 40-50 or so animations; ours is at around 120 or so, with no animations recycled, no palette swaps, etc (and over 30 CGs too).
- When have I ever said we're "not pocketing" some of that money? This game is our full time job; of course a good portion of it goes to paying our rent, food, bills, etc. We're paying for those things first, and then with whatever we have left, that goes directly into music, sound effects, translation, voicework, etc.
- I'm not sure if you know this, but the last sentences implies I'm not working on the game myself; I do all of the writing and level design, as well as all the cutscenes by hand, and share design roles with Triangulate and Frouge (artist and programmer on the game).
As far as "hoarding money", again, yes, we're using money to pay rent and bills and such. That said, we're still in debt by tens of thousands of dollars because it costs money to pay for audio work, and we're breaking even as far as the rest of the income goes. If you'd like me to give a full money breakdown on where the money is going each month, I'd be happy to do that (it's been done multiple times over at F95 and I believe in this thread too, but a 2021 version would be fine too).
People dislike large-scale/successful patreon devs, because they basically use the same bullshit strategy that companies like EA do.. Hype up enough dimwitted people, throw out a large enough number of teasers or trailers, and cover your ass long enough that the pile of cash you sit on physically blocks them from attacking you in disgust after realizing what they paid for, and you no longer have to worry about dealing with them in the first place..
Yeah, refunding anyone who asks, for any amount, at any time, falls in line with that behavior.
Pledging once, ever, to get a particular tier bonus for life does too.
The 60+ demos we put out that collectively have every level of the game and every sex animation which we encouraged to be pirated also fall in line with that, true.
You're right, you pretty much got us on all points, our bad. Same for the pile of cash, the best way to have one is to take out a loan and go into debt, so that's true too.
Sarcasm aside, I have a feeling at this point that you're pretty stuck on your viewpoint of us and our game, so all I can really say is that like everyone else, you're not only free to not back the game, you're free to pirate it at launch and see if it lives up to the statistics we've posted about it. If it doesn't, feel free to give us a bad review and encourage others not to download, play, or buy it.
"Damage control"?.. That would have to imply there was damage at some point, but it seems pretty clear to me your ivory tower is looking pretty pristine.
If people aren't enjoying the game, or where their money is going, that's on us, and it's not something we want to let stand.
So to you and to anyone else, if you ever have critique about the game that we can fix, or questions I can answer, or just again want a refund, let me know here or on twitter or anywhere else we've got social media setup.
I would far rather make no money off of this game and stay in debt, than make lots of money by having people be unsatisfied with the game.
But I digress. We're far past the point of complaining or debating "what makes a good hentai game", you've already won. You, or whoever is in charge, could make a public statement about eating live babies, and completely halt the progress of the game's development out of pure spite, and you'd still have enough money left over to live comfortably for quite a long time.
I'm not going to give exact numbers out of bank safety stuff, but;
- I have roughly $6,500 in my checking account.
- I have no savings. At all.
- I have $17,000 in debt across my 4 credit cards. This isn't counting the loan debt.
- Patreon is my only income.
If you can live comfortably off of around $500 a month income (what I have left over after splitting the Patreon money 3 ways, as well as paying for music, SFX, and voicework, plus rent, bills, and so on), with a debt nearly 3 times as large as your current checking account assets, then sure, you'd definitely be able to live comfortably off that.
As far as me "already winning", this is with the mindset that I "want to win" by "making money" as the end goal, when yes, making money is
a goal, but that's because I need money to make the best game I can make. Same goes for everyone else on the team. High quality voice actors, musicians, sound effects creators, and so on aren't going to work for free.
Why would we want to halt the game's progress when we've 1) got so many other game ideas we want to put out, and 2) we can't wait to put the game out so that people can enjoy it?
I listen to the music for the game in my car, I'm constantly thinking of things to write for the game, I'm testing it alongside the tester group; I genuinely enjoy both playing and making our game, and if it's not bringing other people happiness to play it, then we're doing it wrong.