Re: Humbid0 Games
I'll keep a look out, though I will have to start a new game since my save is right after buying the final roll of film and thus I seem to be forced to end the game there.
...Wasn't there a way to skip to a certain set of missions, or was that removed with the complete version?
There is a debug menu, and you can use it to skip to the 2nd or 3rd chapter of the game.
To enable it, open the game's folder and look inside the "swf" folder.
One of the files inside of it will be named "x setFlags.swf"
Rename that file to "setFlags.swf"
(remove the x at the beginning of its name)
Then run the game.
On the very first screen, press the ~ key.
(the key to the left of the number 1 on the keyboard)
A blank white box will appear with 2 buttons under it.
Click on the large white box and type the word "debug", then click on the "ok" button.
2 glowing orbs will appear on the right side of the room.
If you talk to the top one, it will send you to chapter 2.
If you talk to the bottom one, it will send you to chapter 3.
Also, if you hold CTRL and press ~, you will see another screen that allows you to view and edit ALL of the game's variables.
(It takes a moment for this screen to appear)
The most important variables are the ones that deal with mission progress.
Chapter 1 missions are controlled by these variables:
chore1
loli1
shota1
scheme1
tech1
beast1
beastB1
revenge1
Chapter 2 mission variables end with a 2 instead of a 1.
Anyway, their values are set to numbers, which are displayed on the right.
When a mission's number is set to 0
(zero), it is available, but hasn't been started yet.
As you progress through a mission, its number increases.
If you complete or cancel a mission
(using a sparkle), its value is set to -1.
The character sprites in the game check these values to figure out whether they show up and what they do.
Changing these values won't affect the music or the task list in the game's HUD. Those are changed manually by the events in the game.
Happy hacking!