YummyTiger
Tentacle God
- Joined
- Feb 7, 2014
- Messages
- 832
- Reputation score
- 297
Re: [RJ131569] Hunter's Quest - Aina's Fighting Story
Nobody is "Pledging for Hunter's Quest." If you pledge towards YT Gaming development, then I will continue to build my own games and to translate existing games. Fan translations that are disseminated without the original files are a legal grey area, they've never been challenged in court. Generally, they are seen as "okay," but it ultimately falls to the developer. If he contacted me and asked me to take it down, I would.
On that note, the file being distributed is merely the translation files. They will do you no good without the original game. I stress on Patreon and in the game itself, that you should support the original developer. I also know of at least 20 people who bought a legal copy of the game, and am sure it is higher. Therefore, I see it as a win-win, but again, that is up to the developer. He is free to do what he wants with my translation, and I will submit to his requests if I receive them.
EDIT: I'd like to clarify this further, as it might be misleading since I've said multiple times in the Aylia's Story thread that the April pledged update applied the Hunter's Quest. The important distinction is that EVERYTHING YT Gaming creates is going to be released for free to the community. At no point, does anyone ever have to pledge or pay anything to receive these games/translations. Therefore, nobody will ever be paying directly to receive the HQ translation. Pledges are donations towards development. I tie pledges to releases, in that when a pledged update occurs, it means I plan to release something. That does not mean anyone has to PAY for that product though.
Think of it like the music Patreons out there. You can pay towards a musician, and they will freely release their renditions of songs on Patreon. They are not licensing those songs, nor considered to be selling them. Youtube artists are the same, when they sing an unlicensed song, they are able to post it freely on Youtube. The problem comes up if they post the original, or copyrighted work. When I release a translation, it only contains my original content, you are responsible to obtain the game. Granted, in the beta release, I did not fully remove some of the sound/animations, but I will in the full release. Still, I will always respect the original creator's desires.
Wait, I'm just curious and I haven't read all of the thread yet, but if you pledge for Hunter's Quest on the Patreon, do you get the full game or just the translation?
And is this, in either case, being done with the knowledge and consent of the original game developer? I thought this whole time HQ was a game that was being developed on the side, I didn't know it was a translation of an existing game, etc.
Nobody is "Pledging for Hunter's Quest." If you pledge towards YT Gaming development, then I will continue to build my own games and to translate existing games. Fan translations that are disseminated without the original files are a legal grey area, they've never been challenged in court. Generally, they are seen as "okay," but it ultimately falls to the developer. If he contacted me and asked me to take it down, I would.
On that note, the file being distributed is merely the translation files. They will do you no good without the original game. I stress on Patreon and in the game itself, that you should support the original developer. I also know of at least 20 people who bought a legal copy of the game, and am sure it is higher. Therefore, I see it as a win-win, but again, that is up to the developer. He is free to do what he wants with my translation, and I will submit to his requests if I receive them.
EDIT: I'd like to clarify this further, as it might be misleading since I've said multiple times in the Aylia's Story thread that the April pledged update applied the Hunter's Quest. The important distinction is that EVERYTHING YT Gaming creates is going to be released for free to the community. At no point, does anyone ever have to pledge or pay anything to receive these games/translations. Therefore, nobody will ever be paying directly to receive the HQ translation. Pledges are donations towards development. I tie pledges to releases, in that when a pledged update occurs, it means I plan to release something. That does not mean anyone has to PAY for that product though.
Think of it like the music Patreons out there. You can pay towards a musician, and they will freely release their renditions of songs on Patreon. They are not licensing those songs, nor considered to be selling them. Youtube artists are the same, when they sing an unlicensed song, they are able to post it freely on Youtube. The problem comes up if they post the original, or copyrighted work. When I release a translation, it only contains my original content, you are responsible to obtain the game. Granted, in the beta release, I did not fully remove some of the sound/animations, but I will in the full release. Still, I will always respect the original creator's desires.
Last edited: