New update folks. And the new japanese uploader (whitecats) doesn't even suck.
According to inui's forum post (google translated), the new update is a new Sylvia scene for the Dziga enemies in the waste tunnel with the rats and bats. The full edition will be uploaded later. Furthermore, he announced that the next update is scheduled to implement a pregnancy system.
Saw the new Sylvia scene. Doesn't seem to be as good as the other one (for one, it only involves Sylvia and no great perspective-switch), but still great. Maybe a translation will improve it, because those mutants might give a more interesting story than the street thugs.
I any case, I love his recent direction and productivity. I don't care much for pregnancy-systems but it'll still a big step that is long overdue and the Sylvia scenes are top-notch so far, just like the scenes with the sniper-girl.
Still hoping for some scenes with Aya having open/messy hair at some point. Maybe I am a weirdo, but I really like that and still having your hair in perfect order after hours of gangrape kinda strains my suspension of disbelief... :<
Also, does he plant to implement Failure-scenes for EVERY enemy now? I mean, more content is always nice but that might be tons of work, and scenes with critters might be way less interesting anyway.
Nice.
Guess he finally found a muse.
Hey, no need to be ashamed. To each their own fetish.
ERROR in
action number 6
of Create Event
for object GameStartObject:
Error opening file for writing.
___________________________________________
ERROR in
action number 6
of Create Event
for object GameStartObject:
File is not opened for reading.
It's not even really about the hairstyle itself, because I like many different hairstyles and Aya's in particular. It's more about the change from "tidy, practical tomboy hairstyle" to "messy or completely open hairstyle" after being through some work which would reinforce events actually having some effect on her. A "story"-reason, in a way.I wouldn't even call that a fetish -- it's super common. Long hair is distinctly associated with femininity; I would imagine that the vast majority of men prefer their women to have their hair down.
Mhm, that's true, especially because he already has the models. That's why I would prefer him to stick more to humanoid enemies, which might take less time, and instead have more variation in positions, scenarios and such.@HFalx: He wrote that he plans to implement new Sylvia scenes. It's probably quite easy compared to creating complete new enemies and stages, thus the updates come quite rapidly.
These are the current enemies and areas in the game. Areas marked with an asterisk are one-time-only, so save accordingly.
Coblio gang (prologue*, Coblio hideout)
Tester (Fio's simulation)
Rats (sewer)
Bats (sewer)
Ziga [the zombie-like people] (sewer)
Flies/maggots (garbage mountain)
Fly hunters (garbage mountain)
Lizards/baby lizards (desert)
Goboliy [midgets] (desert)
Mendes gang (Goto's Dojo*)
Roaches (tunnel)
Orcs (forest)
Entelodon [pigs] (forest)
Assar (slum alley*)
All of the enemies have game over scenes, but there are several conditional, additional scenes as well.
Fio - Lose to Testers and agree to her conditions
Bar bathroom - lose to Mendes and don't resist
Alley rapist - Leave tunnel (with roaches) in a weakened state.
slum vagrant - Lose to Assar and don't resist
Slum kids 1 - get raped by vagrant 3 times and don't stand up
slum kids 2- same as above one more time
Failure-scenes with critters might be way less interesting anyway.
Speak for yourself. Those are my favorite scenes in the game. Mmm, critters~
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Page 2 of the thread, but hasn't been updated in a while.
Post above mine can combine what can be cannibalised from this into something more up-to-date.
I keep crashing and receiving these errors:
I downloaded the file multiple times and it happens every time. Anybody know what's up?
So what's new? I didn't see anything in particular.