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KarasMorrigu

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Sounds great, I was hoping he'd revisit vampire hunter n. As far as other heroines he still hasn't delved too deep into monster girls. Animal girl types (kitsune, hellhound, catgirls, etc) are a good starting point, from there he could work his way into the more difficult ones like lamia, dragon girls, harpies, or scyllas.
Time-stopping as a restraint system, that's new.
 

GEORGEM

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Sounds great, I was hoping he'd revisit vampire hunter n. As far as other heroines he still hasn't delved too deep into monster girls. Animal girl types (kitsune, hellhound, catgirls, etc) are a good starting point, from there he could work his way into the more difficult ones like lamia, dragon girls, harpies, or scyllas.
Time-stopping as a restraint system, that's new.
There's not a lot of time-stop hentai out there, so I'm a bit surprised but pleased.

No offense to my dudes who like furry things though, I'm kind of hoping JSK doesn't go the animal girl route, I could never get into that stuff.

So... what other heroine themes has he not tried? I like to see kunoichi and witch. Though reading on the recent jsk comments, the following fighting game might be vampire.
Vampire Hunter N might be one of my favorite JSK game from back in the day, I'd be over the moon if JSK remade that game especially if the story got revamped too (pun intentional)!
 

TheUnsaid

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There's not a lot of time-stop hentai out there, so I'm a bit surprised but pleased.
No offense to my dudes who like furry things though, I'm kind of hoping JSK doesn't go the animal girl route, I could never get into that stuff.
Vampire Hunter N might be one of my favorite JSK game from back in the day, I'd be over the moon if JSK remade that game especially if the story got revamped too (pun intentional)!
Mine is Fuuma Girl Maisa.

First time he did the split personality thing which i really digged. The gap between the passive heroine and aggressive heroine was extremely hot to me.

Regarding ideas out there... Hmmm...
Yeah, I'd definitely like to see a Kunoichi. Fuuma Girl Maisa's the closest to a Kunoichi in the Taiminin design sense, but like a more traditional kunoichi would be cool.
I'd like to see an Angel. He's done tons of devils so an angel would be a cool departure.
I'd like to see a robot-girl.

Maybe a giant girl? Dude in his games usually towers over the females in his burly stature. A game where it's the other way around, fighting an amazoness or something would be nice to see.

Combat-wise I'd like to see on an on screen guard system. Similar to Kaname, in that you right-click to block and left click to attack, but you have to block specific areas of the screen when attacks are coming to reduce damage. You have to attack the enemy's openings to do good damage as well.

I'd also really really appreciate multiple heroine battle.

But it doesn't seem like JSK's fond of harem scenarios or anything like that.
 

OmegaArk

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I am more surprised that after so long no one actually 'improvise' or used JSK battle formula. Despite being around for close to a decade.
I get that most of the fights will end up being 'short' but the replay value and rematches for endings and screwing the heroine will probably last for an hour or so. It be interesting if 1 actually adds more heroines to the game to fight with and more story routes.

Idk which is Kaname
But there are a number of variant to the combat you mentioned. Like that BF game from Masurao Circle & Escede: Re Lord.
 

GEORGEM

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Mine is Fuuma Girl Maisa.

First time he did the split personality thing which i really digged. The gap between the passive heroine and aggressive heroine was extremely hot to me.

Regarding ideas out there... Hmmm...
Yeah, I'd definitely like to see a Kunoichi. Fuuma Girl Maisa's the closest to a Kunoichi in the Taiminin design sense, but like a more traditional kunoichi would be cool.
I'd like to see an Angel. He's done tons of devils so an angel would be a cool departure.
I'd like to see a robot-girl.

Maybe a giant girl? Dude in his games usually towers over the females in his burly stature. A game where it's the other way around, fighting an amazoness or something would be nice to see.

Combat-wise I'd like to see on an on screen guard system. Similar to Kaname, in that you right-click to block and left click to attack, but you have to block specific areas of the screen when attacks are coming to reduce damage. You have to attack the enemy's openings to do good damage as well.

I'd also really really appreciate multiple heroine battle.

But it doesn't seem like JSK's fond of harem scenarios or anything like that.
Wao! A man of culture! FGM is my favorite after vampire hunter. I'd also love to see robot and angel girls in JSK's games, somehow, it doesn't very likely though. I think if JSK was into monster girls we would've seen something like that by now. At most we've had the demon/vampire girls, but he didn't even give them wings or tails, so it really doesn't seem like his type of thing.
I am more surprised that after so long no one actually 'improvise' or used JSK battle formula. Despite being around for close to a decade.
I get that most of the fights will end up being 'short' but the replay value and rematches for endings and screwing the heroine will probably last for an hour or so. It be interesting if 1 actually adds more heroines to the game to fight with and more story routes.

Idk which is Kaname
But there are a number of variant to the combat you mentioned. Like that BF game from Masurao Circle & Escede: Re Lord.
Kaname is the game where you fight your little sister in the dojo I think; school girl outfit and short, blue hair.
 

Delexicus

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Just a heads up. The JSK Community Guide is going to have a different link address. I had to make a copy of the guide Gdoc to get rid of the bloated version history and resolved comments of the original. It was getting increasingly difficult for our editors to effectively stay on top of comments, suggestions, and questions. The old guide link will still work, but it will only be a doc with a quick explanation and a redirect link to the new guide in it. Here's the .
 

KarasMorrigu

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THe repository itself is getting pretty big too, but then again it took me ages to figure out that one can dlld individual folders.
 

marvelJustin

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Alright, I haven't been on in a while, saw the news of this new game, looks alright, but I got a bugged game in the jsk repositores freeware section; whoever uploaded the aura one, it isnt loading. I tried the flash player in firefox, nothing, tried the standalone flashplayer projector, nothing
 

Delexicus

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Alright, I haven't been on in a while, saw the news of this new game, looks alright, but I got a bugged game in the jsk repositores freeware section; whoever uploaded the aura one, it isnt loading. I tried the flash player in firefox, nothing, tried the standalone flashplayer projector, nothing
The .mp3 files need to be in the same directory as the aura.swf file. This game was very much a prototype, and it shows in many different ways. Such as sounds being stored externally in .mp3 files, progress not being saved if you close out of the game, and just plain old hard crash bugs.
 
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Seikatsu

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Alright, I haven't been on in a while, saw the news of this new game, looks alright, but I got a bugged game in the jsk repositores freeware section; whoever uploaded the aura one, it isnt loading. I tried the flash player in firefox, nothing, tried the standalone flashplayer projector, nothing
how nostalgic....
did u try playing it on
media player?
cos thats where i played it xD
 

marvelJustin

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if you mean windows media player, I removed that from my windows OS via the features section in programs and features, since vlc media player is better than it

otherwise, whenever I try firefox (flash player) or the standalone projector, I only get a white screen, all relavent media files are in the same folder the aura.swf file is, icon folder included

Got it, had to run the flash player in compatability mode (windows 8), but the swf file loaded fine, don't know why it wouldnt load in regular windows 10 mode
 

Delexicus

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Got it, had to run the flash player in compatability mode (windows 8), but the swf file loaded fine, don't know why it wouldnt load in regular windows 10 mode
Glad you figured it out. I'm not sure why that solution would work though.

As a side note, your decision to omit periods is making me squirm.
 

marvelJustin

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First off, respect for that Kamen Rider Build profile pic, respect.

Second, As a change to this second portion of my post. I just clicked on the file button when the flash player projector is running, and for some dumb reason, its adding a -relaunched to the swf path, like C:\Users\NameHere\Desktop\ThePORN.swf -relaunched, while keeping the unmodified pathline under it, clicking on the regular pathline runs the swf file just fine, and I dont know if its my windows (dism, sfc, chkdsk, all reports nothing wrong), or just something else is messed up
 
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marvelJustin

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Wait, fixed it; apparently it was a .dll file I made a backup of due to the amd software giving me errors on it missing. Made a copied backup of it and put it in the same directory of the standalone flash projector, so I used 7zip on the dll file, then deleted the non-archived version, tried again, all is well
 

Delexicus

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Wait, fixed it; apparently it was a .dll file I made a backup of due to the amd software giving me errors on it missing. Made a copied backup of it and put it in the same directory of the standalone flash projector, so I used 7zip on the dll file, then deleted the non-archived version, tried again, all is well
That's great you were able to chase that problem down to the source. I know how maddening that process can be.
 
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