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I'm always a sucker for the yandere endings in his games, just too bad it never shows up in the combat games.
 
Now I know why I don't like these interrogation games.

- You need a translation to get erotically invested, unlike the combat games where fighting is part of the investment.
- It more heavily focuses on JSK's incest fetish, which I personally do not like.
- You feel much more like a rapist. In the combat games, the situation's fantastical and ridiculous so the rape's diluted. Here you just feel like a straight rapist. Like in all of your actions from oggling the girl to getting her undressed to forcing yourself on her.

The animations are not bad.... The only bad one is the standing animation imho. Her feet and legs look terrible. The facial angle didn't look that good either. Outside of that, the game did not let down on the adult scenes.

I don't like them either. Like you said, they are not bad. He puts effort to make them. Combat ones are way exciting. Especially the last (blonde demon) one.
 
oh my fcking god, i just noticed/found out what the second auto button is for.... this is genius af.... YOU CAN FINALLY CONTROL THE CUM SCENE!!! FRIENDS, THE FUTURE IS NOOOOOOOW!!
also, i like the scenes though it was a bit of a hassle getting them all, still missing some anal tho (yes, the anal scene from overthrow was fcking great, literally)
 
oh my fcking god, i just noticed/found out what the second auto button is for.... this is genius af.... YOU CAN FINALLY CONTROL THE CUM SCENE!!! FRIENDS, THE FUTURE IS NOOOOOOOW!!
also, i like the scenes though it was a bit of a hassle getting them all, still missing some anal tho (yes, the anal scene from overthrow was fcking great, literally)
Actually this feature is already said in his blog about "manual mode for creampie animation".

But yeah, it's a great feature to synchronize your umm . . . "timing".
 
Hook code for those wondering what's going on in the latest game.

/HQN-20@608F0:flashplayer_26_sa.exe - meant to be used with standalone Flash Player (Projector) v26.0.0.151 from here:

/HQN-20@609E9:flashplayer_26_sa.exe - this one is for v26.0.0.137, either standalone or the one currently available on the torrents; in the latter case change the file/process name accordingly, i.e.
/HQN-20@609E9:不機嫌な姪は取扱注意.exe

Drag and drop 不機嫌な姪は取扱注意.swf on flashplayer_26_sa.exe if you're using the version mentioned in this thread earlier. Thanks for sharing by the way.
If you're using the version that's on the torrent sites, just run 不機嫌な姪は取扱注意.exe, attach the text hooker of your choice to its process and enter the H-code in the appropriate location.
 
Yeah, distantly similar to the tomboy chick from the earlier release, perhaps we see updated version of it?
 
I think he has reached his top with Overthrow the Demon Lord game. It will be so difficult to make a better one.
 
Even if the quality remains consistent with the new Demon Lord game I'd be very happy. Although I still think if he broadened his horizons into stuff like kitsunes, harpies, lamia, etc, that would boost him up even further.
 
When he announced he was already working on a new game already, my mind kinda went to possible remakes of older games... and the one I thought about is the one he's doing. Mind blown in the best of ways. I always liked her, glad she's getting an update.
 
In his blog post about the new combat game he mentioned that he's trying to make it more responsive.

I have no idea what that means. I mean it's just a menu. Games with menus don't have response issues.

ACTUALLY, Kakutou Imotou did have a unique battle system that wasn't menu orientated if memory serves. If he's making a system similar to Kakutou Imotou things will be quite different. Kakutou Imotou had a lot less fewer actions the player could take though. Special attack from double clicking was the limit.

If he goes down that "realtime" route again I'd be concerned about the lack of all the new features.

I wouldn't mind if he cut down on the bondage scene for more of the double-ending scenarios like in the Original Overthrow Devil King and Vampire Hunter though.
 
I finally had enough free time to actually play a little Caring for a Moody Niece this weekend. After searching this forum and the Community JSK guide, it looks like there isn't a walkthrough posted on how to get the different routes through Mode 3 (hearts and diamonds). The mode where she is sitting on top of you in bed. If any of our intrepid translators feels up to it, I think it would be very helpful to everyone here to have a guide made up. As always, thanks for all the time and effort you pour out of yourselves.
 
I finally had enough free time to actually play a little Caring for a Moody Niece this weekend. After searching this forum and the Community JSK guide, it looks like there isn't a walkthrough posted on how to get the different routes through Mode 3 (hearts and diamonds). The mode where she is sitting on top of you in bed. If any of our intrepid translators feels up to it, I think it would be very helpful to everyone here to have a guide made up. As always, thanks for all the time and effort you pour out of yourselves.
There was back on page 223. Post 4,445 and 4,452 respectively.
 
There was back on page 223. Post 4,445 and 4,452 respectively.
I must have misread the section heading in the JSK Community Guide. I could have sworn it said that it was for unlocking Mode 3, and not getting an ending from inside Mode 3. I'll see if the section heading can be disambiguated a bit more.

Thanks for the heads up by the way. working on the SAR must have scrambled my brains a bit more than I anticipated.
 
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In his blog post about the new combat game he mentioned that he's trying to make it more responsive.

I have no idea what that means. I mean it's just a menu. Games with menus don't have response issues.

ACTUALLY, Kakutou Imotou did have a unique battle system that wasn't menu orientated if memory serves. If he's making a system similar to Kakutou Imotou things will be quite different. Kakutou Imotou had a lot less fewer actions the player could take though. Special attack from double clicking was the limit.

If he goes down that "realtime" route again I'd be concerned about the lack of all the new features.

I wouldn't mind if he cut down on the bondage scene for more of the double-ending scenarios like in the Original Overthrow Devil King and Vampire Hunter though.

I think JSK also mentioned having a working title, but it kind of got mangled for me after putting it through GT. Anyone have a good translation for it?
 
Following the guide for Reimi for the lewd ending but I can't get it to trigger, it just goes to the generic no H ending. Meanwhile if I H her it goes to the violation end

2.)Lewd: Don’t skip the Intro Dialogue: 3rd option in the Into scene. 1st option after first KO, 2nd option after second KO. Have her orgasm at least 4 times. That means you need to use either 1-1-1 or 3-2 at least once AND let her orgasm during all sex scenes.
 
I finally had enough free time to actually play a little Caring for a Moody Niece this weekend. After searching this forum and the Community JSK guide, it looks like there isn't a walkthrough posted on how to get the different routes through Mode 3 (hearts and diamonds). The mode where she is sitting on top of you in bed. If any of our intrepid translators feels up to it, I think it would be very helpful to everyone here to have a guide made up. As always, thanks for all the time and effort you pour out of yourselves.
there actually is a guide for mode 3, i used it to get the endings

edit: nvm just saw someone already answered
 
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