Kakuto Imouto had one.I'm always a sucker for the yandere endings in his games, just too bad it never shows up in the combat games.
Kakuto Imouto had one.
Now I know why I don't like these interrogation games.
- You need a translation to get erotically invested, unlike the combat games where fighting is part of the investment.
- It more heavily focuses on JSK's incest fetish, which I personally do not like.
- You feel much more like a rapist. In the combat games, the situation's fantastical and ridiculous so the rape's diluted. Here you just feel like a straight rapist. Like in all of your actions from oggling the girl to getting her undressed to forcing yourself on her.
The animations are not bad.... The only bad one is the standing animation imho. Her feet and legs look terrible. The facial angle didn't look that good either. Outside of that, the game did not let down on the adult scenes.
Actually this feature is already said in his blog about "manual mode for creampie animation".oh my fcking god, i just noticed/found out what the second auto button is for.... this is genius af.... YOU CAN FINALLY CONTROL THE CUM SCENE!!! FRIENDS, THE FUTURE IS NOOOOOOOW!!
also, i like the scenes though it was a bit of a hassle getting them all, still missing some anal tho (yes, the anal scene from overthrow was fcking great, literally)
There was back on page 223. Post 4,445 and 4,452 respectively.I finally had enough free time to actually play a little Caring for a Moody Niece this weekend. After searching this forum and the Community JSK guide, it looks like there isn't a walkthrough posted on how to get the different routes through Mode 3 (hearts and diamonds). The mode where she is sitting on top of you in bed. If any of our intrepid translators feels up to it, I think it would be very helpful to everyone here to have a guide made up. As always, thanks for all the time and effort you pour out of yourselves.
I must have misread the section heading in the JSK Community Guide. I could have sworn it said that it was for unlocking Mode 3, and not getting an ending from inside Mode 3. I'll see if the section heading can be disambiguated a bit more.There was back on page 223. Post 4,445 and 4,452 respectively.
In his blog post about the new combat game he mentioned that he's trying to make it more responsive.
I have no idea what that means. I mean it's just a menu. Games with menus don't have response issues.
ACTUALLY, Kakutou Imotou did have a unique battle system that wasn't menu orientated if memory serves. If he's making a system similar to Kakutou Imotou things will be quite different. Kakutou Imotou had a lot less fewer actions the player could take though. Special attack from double clicking was the limit.
If he goes down that "realtime" route again I'd be concerned about the lack of all the new features.
I wouldn't mind if he cut down on the bondage scene for more of the double-ending scenarios like in the Original Overthrow Devil King and Vampire Hunter though.
there actually is a guide for mode 3, i used it to get the endingsI finally had enough free time to actually play a little Caring for a Moody Niece this weekend. After searching this forum and the Community JSK guide, it looks like there isn't a walkthrough posted on how to get the different routes through Mode 3 (hearts and diamonds). The mode where she is sitting on top of you in bed. If any of our intrepid translators feels up to it, I think it would be very helpful to everyone here to have a guide made up. As always, thanks for all the time and effort you pour out of yourselves.