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RPG RPG Maker [ジュッカクゲームス / Jukkaku Games] フォーリン・ラビリンス -隷属の少女たち- / Fall in Labyrinth -Slave Girls- (RJ240457)


crat1n3

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While I do like how much the author put so much effort on this game, This is one of those highly grind game with more to gameplay than it's H content that you ought to put maybe like 13 hours++ or even maybe 25 hours++ if you are a perfectionist.
Not that I am complaining though.

Looks like scenes are mostly vanilla and consensual?(I can see there is non consensual but looks like more only available when both girls are with high affection?)
I haven't finished the game yet but could someone told me if there is new game+?
Not sure if we can go "evil route" so I don't have to waste my time trying
 

4lurk3r

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Aside from the gift items, you can also forcibly raise affection by activating the lewd crest and then forcing the girls to orgasm (raise arousal high with candies/cookies and/or cunnilingus then use cunnilingus or sex). Of course, the books that unlock lewd actions/lewd crest cost money too, and you also need to earn/buy the candies/cookies and energy drinks needed for the acts, and it's not like money is that hard to farm, so you may as well just buy them gifts.

After the 30 favor breakthrough point (you can reach exactly this point from the -20 starting value if you use all the gift items) you can raise favor further in sexy times (high favor, high arousal virginity loss (___も望んでいる) will basically take favor to 100 in one shot).

Tip: when fishing, you can let go (逃し) as many fish as you want and it won't count against the 3 fish session limit. If you're patient enough you can get high value fish for all 3 tries. Prioritize buying upgrades to bait, then rod, then line, and don't forget to equip the upgrades. The best fish you can catch with the basic bait is ダイ, and the best fish you can catch with better bait is マグロ.

A NG+ is planned, but currently not yet implemented. Like in Windnest, there's no "evil route" to speak of, and frankly you probably get to bang more girls by being a (relatively) good guy in this game anyway.

Also also, the best defensive gear in this game are rings. You buy them. Most costume items raise elemental affinity more. The "map clear bonus" chests also have a very high chance of containing a costume item, so prioritize grinding in places where there's a "map clear" chest.
 
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crat1n3

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Ok thanks. Well that means I won't play the second time then if there is no major differences.

A small tip to anyone who struggling, have someone with high magic power, equip blue magic crystal with auto skill heal wave and equip blue magic crystal with amplify x4 auto skill power and mp consumption It will pretty much will heal entire party for over 1k hp for 8 mp automatically per his/her turn.
This is so broken that you won't need hp potions anymore.
 
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alan0n

alan0n

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I could use a topic board on From Frontier (RJ258588). That 1 seems decent in my books.

And I wouldn't mind RJ255528 being 'out'.
Just picked up From Frontier, mtl'ing it right now. Hopefully its at least as good as this was :D

Anyone have a full save they are willing to share?
The only save that I have that is close to full ran into a bug during the Miko quest and is stuck :/ Waiting for a patch before finishing this one.
 
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GameMaster0000

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If you grinding to buy weapon rare weapon, I only suggest rank 10 weapon, you can use them until very late game that will replace by artifact weapon, and ypu may use them to equip to Aura later.

For me I grinding on 4th floor only 1 hour to get them.

Also don't buy any mastery weapon to you main character, Aura sword not category to any weapon even one or two hand sword.

Just done 100% item index but for H Scene I'm a bit lazy.

The only save that I have that is close to full ran into a bug during the Miko quest and is stuck :/ Waiting for a patch before finishing this one.
What bug that you prefer? If you mean stuck in house you need to press Z to get out from house.
 
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alan0n

alan0n

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The boss didnt despawn when it died so now its stuck alive and the quest pointer goes back to it. But I cant actually fight it again. Hence its stuck there.
 

JustLurksHere

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@GameMaster0000: which scenes did you miss ? It seems there are two items that release the early scenes, that become locked out once you raise affection.
Also, what exactly are you supposed to do in bath when the menu opens ?
 

GameMaster0000

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bath is only for team management, but some day there are a chance that some girl in your house will go to take a bath.

for H scene, I forget to copy global save so I lost most H scene that why I lazy to do it.
 
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alan0n

alan0n

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Just an update for those interested: The 1.07 version was made available on eyny. Its two ddl links though, which is pretty annoying.
 

GameMaster0000

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1.07 is mostly stable now, 1.08 has only fix few bug and "nerf" shoujo class

period 1.00-1.07 Shoujo class is OP that HP more than Warrior, MP more than Mage and speed tie with Hunter.

1.08 is nerf this and shoujo class mostly unusable.
 

Dideldidum

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Just an update for those interested: The 1.07 version was made available on eyny. Its two ddl links though, which is pretty annoying.
can you give a link to the patch or tell me how to dl it ? even with google translate i havent found the link yet :/
 
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alan0n

alan0n

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can you give a link to the patch or tell me how to dl it ? even with google translate i havent found the link yet :/
Sure, its actually been updated again to 1.08 as well.

Im like 99.99% sure that you need a (free) account use the above link though.
 

Dideldidum

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Sure, its actually been updated again to 1.08 as well.

Im like 99.99% sure that you need a (free) account use the above link though.
thx, gonna take a while through katfile but at least i can play it tomorrow.

edit:
btw the bug currently stopping me from playing is that whenever i get into a fight with monsters a soundfile is missing, which cant be added because THE FILENAME IS TOO LONG o_O
does this game create more soundfiles ? on old saves i can still play somehow.
 
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nnescio

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Which starting Elemental Blessing (the +affinity passive) do you guys recommend for the MC? Munchkin looking out to minmax here.
 

4lurk3r

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Since Audragon doesn't depend on affinity at all, this is probably mostly dependent on which elemental magics you want to use. Fire, Ice and Lightning are all single-target spells, Wind and Earth are all all-enemy spells, Dark and Light have both but Dark's AoE and Holy's ST has somewhat below maximum firepower (compared to the advanced FIL/WE spells) and Holy's AoE is based on your HP instead of MAG. And if you're going to use a ST magic you might as well use the physical-element Ether Mana Burst.

That said, healing spells go off Holy, so if you want to be a healbot (this includes shenanigans like "equip the Healing Wave gem and run around as a Hunter with Audragon as a MAG stick") go for Holy. On the other hand, Dark boosts Meditation.

I'm not sure about which elements are the least resisted late-game, but Wind/Earth resistance is generally uncommon.

For the record, IIRC Torte's affinity is Holy, Fano's is Dark, Pristina's is Fire, Tainy's is Wind and Hraesvelgr's are Ice.

Custom magic is OP, so we don't need to talk about it.
 

GameMaster0000

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Since Audragon doesn't depend on affinity at all, this is probably mostly dependent on which elemental magics you want to use. Fire, Ice and Lightning are all single-target spells, Wind and Earth are all all-enemy spells, Dark and Light have both but Dark's AoE and Holy's ST has somewhat below maximum firepower (compared to the advanced FIL/WE spells) and Holy's AoE is based on your HP instead of MAG. And if you're going to use a ST magic you might as well use the physical-element Ether Mana Burst.

That said, healing spells go off Holy, so if you want to be a healbot (this includes shenanigans like "equip the Healing Wave gem and run around as a Hunter with Audragon as a MAG stick") go for Holy. On the other hand, Dark boosts Meditation.

I'm not sure about which elements are the least resisted late-game, but Wind/Earth resistance is generally uncommon.

For the record, IIRC Torte's affinity is Holy, Fano's is Dark, Pristina's is Fire, Tainy's is Wind and Hraesvelgr's are Ice.

Custom magic is OP, so we don't need to talk about it.
I never use custom magic before, how OP is it?
 

nnescio

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I'm not sure about which elements are the least resisted late-game, but Wind/Earth resistance is generally uncommon.

For the record, IIRC Torte's affinity is Holy, Fano's is Dark, Pristina's is Fire, Tainy's is Wind and Hraesvelgr's are Ice.
At this point I'm tempted to go Thunder or Earth, since it isn't covered by the other party members. (Well, covered less, because it's 'just' +5%).

Flying enemies don't get auto immunity to Earth, right? Or if they do, I hope they aren't too many of them around. Seems like a recurring problem in JRPGs where Earth specialists get burned.

Since Audragon doesn't depend on affinity at all, this is probably mostly dependent on which elemental magics you want to use. Fire, Ice and Lightning are all single-target spells, Wind and Earth are all all-enemy spells, Dark and Light have both but Dark's AoE and Holy's ST has somewhat below maximum firepower (compared to the advanced FIL/WE spells) and Holy's AoE is based on your HP instead of MAG. And if you're going to use a ST magic you might as well use the physical-element Ether Mana Burst.


That said, healing spells go off Holy, so if you want to be a healbot (this includes shenanigans like "equip the Healing Wave gem and run around as a Hunter with Audragon as a MAG stick") go for Holy. On the other hand, Dark boosts Meditation.

(...) Custom magic is OP, so we don't need to talk about it.
Huh, now it sounds like only Holy or Dark is worthwhile (from a munchkin powergamer perspective), because the +5% for the other elements just boils down to more damage instead of potential useful utility (and survival). (And I assume with "custom magic" one can create an arbitrarily-powerful damage spell such that your affinity% doesn't even matter. ) Is Meditation some kind of auto-MP regen skill? Haven't really played the game yet, because I got hit with decision paralysis on character creation. (Got Torte and visited the labyrinth, but it's on a quick throwaway playthrough and I plan to restart.)

So, basically, for utility purposes, the other elements don't really have much effects that scale with Affinity %, right? (are there status effect riders [e.g. prone, frozen, burn, paralysis, etc] though, and if yes, do their proc chance scale with Affinity?) All you get from the Blessing is more damage, mostly? And the MC is usually better off going physical instead of magic, is it? Hmm, sounds like I should go Holy or Dark then.

As for playstyle, usually I prefer to go mezzer/control if it's possible, but I usually gradually shift to sweeper/DPS as the game progresses because it's faster and more convenient that way. I generally dislike healbots, though I understand it's usually a dominant strategy in JRPGs. Of course, since the Healing Wave tactic is an autoheal and doesn't even eat actions, I'm sorely tempted to go Holy. Especially since this seems like an old-school-ish Wizardry-inspired RPG, where resource management and "sustain" is important.

Anyhow, thanks for the detailed advice.
 
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4lurk3r

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IIRC flying and wind-based enemies in general are weak to Earth (and vice versa; earth-based enemies are weak to Wind). It's probably a combination of Rock and Ground. Meditation is a 10% MP self-recover active skill with the demerit of massively reducing AGI until the character's next turn. The demerit means nothing if you end the battle before it starts to matter.

A 99 power custom magic does like 49.5x your MAG in damage (for the record, the advanced FIL single target spells do like 10x, and Ether Mana Burst is like 30x) with an element of your choice (so you can further boost it with affinity) and you can choose for it to be ST or AoE. It'll cost a huge amount (well over 100) of MP, but it'll be a serious hit to even the tougher bosses out there.

The advanced spells do have status effects - Fire does Burn (DoT), Ice does Freezing (Eva-), Lightning does Shock (Acc-), while the lower level Dark spell does Poison (also DoT). I'm not sure if their chances scale with affinity though. There's a few skills/weapons that grant instant death chance on attack, and they scale with Dark affinity. So there is that. Don't think they work on bosses though.

I also recall that Pristina probably has Earth affinity as well (though being a warrior she doesn't really use it. Fire is the exception since it scales her MAX Tension move) and Leaze probably also has Dark, but my memory is fuzzy. Also, reminder that affinity also reduces damage taken from that element. You mostly change up your gear and gem setup for that though.
 
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