Re: Eroico revision V7
I don't want to come off as an asshole, but that's how video games are usually paced. You try and you fail, again and again, until you succeed. Shoot the cyberdemon until it dies.
I don't want to come off as an old geezer... but I started playing games on the Atari VCS... ok, I'M an old geezer.
In the end, true that old age got the better of reflexes and concentration, I believe I know a thing or two about games.
I'm on PerBert's side on this one, I thought the game could use more checkpoints. I was getting frustrated on easy my first time through, and it felt like there should have been a checkpoint every time it loaded a new screen. I enjoyed the gameplay enough to go back and beat it on normal, but I prefer H games to have a stupid easy setting as well.
For me is not a question of H and not H. The boundary between rewarding and frustrating is thin.
While I'd agree that Eroico's checkpoints aren't great for an H game, I think your situation is a little extreme.
There aren't really any platforming sections that require a lot of trial and error. Most of it is either waiting for the right timing (spinning spikes) or bouncing (made trivial on easy mode)
As for fighting enemies for 30 minutes, there isn't a reason to fight everything. Most of the enemies can simply be jumped over. The only enemies you need to kill are those that are directly interfering with your ability to progress, which on easy can be taken out with one shot of the spell.
Even if you're trying to get all the upgrades, you can generally get as many kills as you need by avoiding most of the enemies and getting pots when you see them.
All in all. while I considered changing elements of the checkpoints, ultimately I decided against it since I originally intended for the game to be hard. While I have different views on how to handle things like checkpoints now, I dont want to change the game itself too much.
Yes, yes, in fact I was making a suggestion for FUTURE games. And if your concept is not in favour of "continuous save", just consider the "area theme".
Save->Killzone->Save->Pitfalls->Save->Boss
seems a little more enjoyable than
Save->KillzonePitfalls(x3)->(THANKGOD!)Save->Boss(nooo, I'm too tired for this!!)