gratz on releasing it on kimochi! Hopefully i can catch up soon!With this new release the game is now also available onYou must be registered to see the linksas this marks the beginning of more regular public updates.
Let's hope Kimochi can get lots of audience so you can get more sales. My patreon is also in a sorry state lol, been pretty depressed lately. Gaming world also keep giving bad news with more & more game getting censored. Have you see Xenoblade Chronicle? it's censored so badly they even go as far as to turn one of the girl into a mutant lol (make her head very big, make her leg very short). Oh well, I don't have any console anyway.Well currently its just an alternative place to get latest free alpha of the game. I guess hopefully more people notice or or might be interested in pledging.
I'd kinda like to hire another artist or two for some more work on cg content and the neutral units. This is one of the few unity/Only? projects around the forums and we don't have the massive database of comparable rpgmaker assets to make the same kinda image of a game without producing all our own assets. I worry a little that I've started something to different from the crowd as an initial project.
Rpgmaker projects can build a game very quickly, with a huge database of assets to work with, there are many successful text only h games around.
Flash:, People thought it was dying off or it'd be no longer supported soon(maybe) but opens up to a huge network of flash game websites for extra attention/growth.
Unity has an asset store but its all over the place and has many real costs associated to it its much better to straight up hire someone for work. Guess other rolling benefits are mobile/tablet/wiiu & various other porting opinions for a end game result.& WebGL if we get it going as UNitywebplayer is dead.
I kinda went off on my own tangent here but its stuff on my mind.
Is that loli art?
Wow, that looks amazing!Great work.
Anabelle is my favorite of the bunch. I love her cute and innocent smile :3 Plus she looks badass.Can't wait to see more of her and the rest of the cast.
No, that was a Delicious Flat Chest art.
Most of Dragon/Lizard type of Draconian are Pettanko.
Hope I don't spoil it all with showing most of the eye candy :O Though I have to do something to let people know whats going on ^-^
Anabelle has the smallest frame by the sprites with Drake coming close but its more designed in a Petite way rather then Loli. Though different Factions follow different kinda bodily designs.
Most active I've seen this thread in a long time <3
After playing the 0.22 demo, I have these thoughts:
I also encountered these bugs:
- Strategic layer should be turn-based. Either Risk-like (move all units out of their locations, then next player), or one-by-one (move one location's units, then next player).
- Starting location should be a spawn location, instead of having to capture one.
- Limit on number of units in a location, say 4 or 5 (enough that a player can have one of each of his faction's units).
- AI loses defeated units on a victory, just like player does.
- I accidentally moved a piece diagonally (I think), causing it to occupy the same grid as another piece.
- AI occasionally had an infinite number of minimum-health units in a location. Could have been due to spamming attacks in a preceding losing fight, and making a unit kill at the same time as the defeat occurred.