Re: [LOP] Lesson of Passion Games
Only being able to select one action each part of the day is weird. I get why they did it that way (they want players to player through the game a lot, like, a lot, to see all of the different scenes and branches, but in the end I just don't think this method is as fun as the first game. I like having a daily time system with certain events hidden in certain times of the day on certain days for that sense of discovery. As this game stands now, it's like a Choose Your Own Adventure Book that's like 50 pages long but each branch is like 5 pages total and each one ends with them telling you to start over to see all of the different things you can see if you try completely different actions. It's like, yeah, I guess there is a lot of different branching paths, but they're all short and unsatisfying compared to the build-up of the first game.
It's not all bad, though. I like how they gave you the options to select your preferred playstyle based off how you preferred to play the first game (did you cheat or not, is your wife a turboslut or not). Being able to extend the tease and seduction of Lisa into this game is pretty neat and still provides satisfaction when you finally do the dirty with her for the first time. Not having to grind stats is fine with me, too, but again, the giant reduction in player action potential each day was a major bummer. I figured this game wouldn't be able to pull off a Godfather Part II so I kept my expectations low, but the major shift in gameplay style from the first game after Eleanor 2 played it safer for fans of the first game was ultimately an unwelcome change IMO.
As for the reduced content being put back in for future expansions, it appears this is becoming the LOP norm in order to retain memberships. I'm guessing their membership has very noticeable spikes followed by severe drops after a major release so it seems just like with Eleanor 2 and LWS they're having expansions already in the testing phase by the time of release of the base game in order to tease out current members into staying on another month to get the expansion, and then the next major release, rinse repeat. I don't fault them for this, but in the past when I subscribed for major releases and later resubbed for the major expansion releases I don't see myself staying a member or resubbing for these tiny updates of content. I wish they would go back to the PC game tradition of major (big) expansions, but if current market conditions mean the trickle-down strategy gets them more money then more power to them.