Byzantine2014
Tentacle God
- Joined
- Oct 31, 2014
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Apparently, my partner is very sensitive about my cum splatters, because well.. let the gif do the talking. So, I felt obliged to go around and receive feedback about this. Here's my question:
What makes you horny? The fantasy or the realistic imagination?
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When I finished the animation set, it turned out to be 200mb of in-game file. This is probably because I didn't go in-depth with the layering this time, as organizing these to fit in-game situations is a lot of consideration. 30 FPS may be acceptable and reduce the size by half, but I like to push for quality if I can.
You can use large files for dev. part, for consumer version - merge completed animations into something like video format, packing stuff together with necessary codec or player.
I tried that already via QuickTime in After Effects, but the video file with the same layer was twice the size of the png layer. In any case, I spent a few days finding my solution and managed to halve my animation set file, but there's still concern on how much memory usage will accumulate during one run of the .exe, if the player manages to view every animation in-game (there can be up to 1GB of animation files).
Depends. If there is NO customization / variations for complete animation, and only difference is like few background, you can pack it with something hardcore into mp4 or even .webm, switching to CPU/ (or sometimes even GPU) usage, and size will be pretty decent.
From my own experience - optimization for animation on something like large .png files is really hard and without proper knowledge you may end up with both heavy memory usage and CPU usage.
Like i did, until my programmer spent whole weekend optimizing that stuff.
Anyways, I mostly got their body profile, and now I'm gonna have trouble inventing "semi-otherworld" details for the Incubus's attire (btw, he's an important NPC who travels along with the Main Character).
How would you feel if I suddenly quit artwork entirely, abandoning all plans related to art and improving myself in the H-industry, REGARDLESS of personal situations?
Something really dramatic hit my mind, and it's not because I'm depressed or discouraged. I just thought it would be interesting to see some feedback regarding this question.
How would you feel if I suddenly quit artwork entirely, abandoning all plans related to art and improving myself in the H-industry, REGARDLESS of personal situations?
I'd barely even notice.
Something really dramatic hit my mind, and it's not because I'm depressed or discouraged. I just thought it would be interesting to see some feedback regarding this question.
How would you feel if I suddenly quit artwork entirely, abandoning all plans related to art and improving myself in the H-industry, REGARDLESS of personal situations?
Something really dramatic hit my mind, and it's not because I'm depressed or discouraged. I just thought it would be interesting to see some feedback regarding this question.
How would you feel if I suddenly quit artwork entirely, abandoning all plans related to art and improving myself in the H-industry, REGARDLESS of personal situations?
I'd say bummer, but then remind myselfYou must be registered to see the linksstill exists so it's coo.
Another reason we want to switch to GMS2 is because of its compatibility with Spine animation program. For every CG sex animation, it takes up about 100mb per set. I want to try out Spine once I get enough money to buy the program, hoping that it would significantly decrease the file size to be used for GMS2's RAM (to minimize in-game stutters).