Re: LustFire Artworks
I got quite a lot of things to reveal in this post.
First image: Finished the battle profile of the main character
Second image: Sketch practice using one of the major NPCs (may or may not draw final CG off of it)
Now, about our project's gameplay, we decided that RPGMaker MV was too restrictive for us to apply some gameplay elements and visual animations. So, we want to switch to Game Maker Studio 2, which my partner has. However, I also was brought to a suggestion that we make a simple "ARPG" rather than a standard RPG, a heavily Zelda-esque gameplay. What this means is that my sprite job will be significantly increased, depending on the number of enemies and maps. I've gotten familiar with spriting over time, but considering the heavy load on me as an artist, I'm opening the possibility of getting external help later in development.
Another reason we want to switch to GMS2 is because of its compatibility with
Spine animation program. For every CG sex animation, it takes up about 100mb per set. I want to try out Spine once I get enough money to buy the program, hoping that it would significantly decrease the file size to be used for GMS2's RAM (to minimize in-game stutters).