Re: LustFire Artworks
And it will bloat like that.
Biggest point right now is making sure of 2 things:
1. Having rpgmmv up to date
2. Having your project up to date.
As for 2nd point, updating rpgmmv won't update project, this procedure is done manually (check updates info, should be explained there).
There is garbage collection since 1.3.1 (I am not sure), I think yanfly core plugin had it also - can't say as I am not using it.
Most of memory leaks have been dealt with in 1.3.3.
There are ways to deal with it but honestly... I wouldn't bother, assuming everything is up to date, there shouldn't be problems with memory management (be aware, I may be wrong af here).
Also, you said you are pre-loading those and that's all there is to that. With preloading only stuff needed for active map - I don't see a problem even if it's 500MB of images
For shit and giggles you can always try using it on something with like 2GB of RAM, copy-paste those sets shitload of times and see what happens when game reaches 1GB+
And last thing, it actually doesn't matter for rpgmmv if you have 4/6/8/16/32/64 GB of RAM because it's 32 bit app.
Running on 64 bit OS you will initially get only 2GB (or 4GB depends).
I would be rather bothered more by game logics and forcing it to do crapload of cpu heavy things rather than images.
There are tons of topics on this and I am mostly just babbling here

But hey, you can always scale those down if it really bothers you so much
EDIT: Oh and last thing. It's good that you have concerns like this, this shows that you care.
