Maelion77
Demon Girl
- Joined
- Jul 26, 2016
- Messages
- 89
- Reputation score
- 30
- Thread Starter
- #61
Re: Chronicles of Leridia
- Memory is to keep the cursor on the last skill used. I guess...gotta verify.
- Slap / Spank skill is using a common event. There's a ratio in this event with a chance for the skill to succeed, that's why the name of the skill may appear on the screen but nothing happen and sometimes there's a "miss" but the skills worked. Maybe i should check how to make the skill 100% success in the battle conditions (which is the whole battle part) because some unwanted aspect plays a role there : attack, agility of the heroine... All that stuff i don't want to interfere in these skills but is working on statistics from the software. Hentai battle are not perfect and this is the best way i found today to make it work.
- Dance of the Goblins can miss. This is not right because you think a healing skill should have 100 % success rate ? I disagree, the goblin needs to concentrate but fails. But i understand your position.
- Gonna check the plugin but battle speed is not my priority right now
- I know for the coffin, i forgot to work on this again (it was in my notes), i guess i'll have to make Sylia moves to the point where she can put it (just like the barrel in basement or the dog)
- I agree to bypass enemies when fleeing, i just don't know how to create that now
- Bosses are not that strong, they have weaknesses. Gnum can be beaten at lv1 with enough healing herbs + flash and thunder balls. If you want a perfect victory, you gotta deserve it and it can be reached at lv2. You gain a bonus in fame with this. So the player has the choice to "grind" a little bit. It's not heavy grinding, i've seen much worse in rpg's !
I'll keep the mechanics to make the boss a challenge with always a weakness : against a skill, items...and a bonus for a perfect victory.
If you fight the abomination without grinding, you should find it difficult but it can be beaten.
Note that battle balance is hard because everybody has a different approach.
If the game is too easy, it is boring. If it's too hard, it's frustrating.
So far, the skills seems to work. I noticed someone who said that charm was very useful against hard enemies, for me that kind of comment is a success because it is a useful feature. I hope to keep the game that way.
Hi and thank you for your feedback.Good initial release - I don't usually like the 3D models but this one was alright. Here's my feedback with the game so far.
- I have no idea what option->memory does. Might want to clarify.
- It seems you still get hit sometimes when slap/spank miss, and don't get hit when there's no "miss" text. I think this just needs to be correlated.
- On that same note, dance of the goblins can miss? Just seems a bit awkward.
- Consider re-including a battle skip key. Something like SSEP BattleSpeedUp could work (mvplugins.com/master-list), but I never developed in RPG Maker before.
- Interacting with the bottom half of the coffin won't open the secret passage. I can see why you may have done that based on how the coffin moves, but could potentially prevent a player from discovering this.
- I managed to run into an invisible monster in the passageway to the manor, is this supposed to happen?
- One of the voiceovers when Sylia does a move that increases fame sounds too chipmonk-ish, might want to consider lowering the pitch.
- Should be able to bypass enemies when fleeing (rather than being forced to fight). Having to kill a slime blocking my path to the deep forest gets annoying, especially since I need to keep leaving the forest to save.
- This is more preference, but I'm used to RPG Maker games where bosses are 2-3 times stronger than the average enemy in the area. In Leridia they seem 5x stronger or more. I think either tone down the bosses a bit or increase Sylia's stats more for each level. Currently there's not much difference in Sylia's damage at level 1 vs level 10 for the same skills. In most boss battles (especially the Abomination) I'm just chiseling at its HP and drinking potions between turns. Gets slightly boring and drains cash.
Hm, pressing F4 works fine for me. Depending on your screen you might get letterboxing, but either the game's width or height will match your screen's.
- Memory is to keep the cursor on the last skill used. I guess...gotta verify.
- Slap / Spank skill is using a common event. There's a ratio in this event with a chance for the skill to succeed, that's why the name of the skill may appear on the screen but nothing happen and sometimes there's a "miss" but the skills worked. Maybe i should check how to make the skill 100% success in the battle conditions (which is the whole battle part) because some unwanted aspect plays a role there : attack, agility of the heroine... All that stuff i don't want to interfere in these skills but is working on statistics from the software. Hentai battle are not perfect and this is the best way i found today to make it work.
- Dance of the Goblins can miss. This is not right because you think a healing skill should have 100 % success rate ? I disagree, the goblin needs to concentrate but fails. But i understand your position.
- Gonna check the plugin but battle speed is not my priority right now
- I know for the coffin, i forgot to work on this again (it was in my notes), i guess i'll have to make Sylia moves to the point where she can put it (just like the barrel in basement or the dog)
- I agree to bypass enemies when fleeing, i just don't know how to create that now
- Bosses are not that strong, they have weaknesses. Gnum can be beaten at lv1 with enough healing herbs + flash and thunder balls. If you want a perfect victory, you gotta deserve it and it can be reached at lv2. You gain a bonus in fame with this. So the player has the choice to "grind" a little bit. It's not heavy grinding, i've seen much worse in rpg's !
I'll keep the mechanics to make the boss a challenge with always a weakness : against a skill, items...and a bonus for a perfect victory.
If you fight the abomination without grinding, you should find it difficult but it can be beaten.
Note that battle balance is hard because everybody has a different approach.
If the game is too easy, it is boring. If it's too hard, it's frustrating.
So far, the skills seems to work. I noticed someone who said that charm was very useful against hard enemies, for me that kind of comment is a success because it is a useful feature. I hope to keep the game that way.
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