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Maelion77

Maelion77

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Re: Chronicles of Leridia

Good initial release - I don't usually like the 3D models but this one was alright. Here's my feedback with the game so far.
  • I have no idea what option->memory does. Might want to clarify.
  • It seems you still get hit sometimes when slap/spank miss, and don't get hit when there's no "miss" text. I think this just needs to be correlated.
  • On that same note, dance of the goblins can miss? Just seems a bit awkward.
  • Consider re-including a battle skip key. Something like SSEP BattleSpeedUp could work (mvplugins.com/master-list), but I never developed in RPG Maker before.
  • Interacting with the bottom half of the coffin won't open the secret passage. I can see why you may have done that based on how the coffin moves, but could potentially prevent a player from discovering this.
  • I managed to run into an invisible monster in the passageway to the manor, is this supposed to happen?
  • One of the voiceovers when Sylia does a move that increases fame sounds too chipmonk-ish, might want to consider lowering the pitch.
  • Should be able to bypass enemies when fleeing (rather than being forced to fight). Having to kill a slime blocking my path to the deep forest gets annoying, especially since I need to keep leaving the forest to save.
  • This is more preference, but I'm used to RPG Maker games where bosses are 2-3 times stronger than the average enemy in the area. In Leridia they seem 5x stronger or more. I think either tone down the bosses a bit or increase Sylia's stats more for each level. Currently there's not much difference in Sylia's damage at level 1 vs level 10 for the same skills. In most boss battles (especially the Abomination) I'm just chiseling at its HP and drinking potions between turns. Gets slightly boring and drains cash.



Hm, pressing F4 works fine for me. Depending on your screen you might get letterboxing, but either the game's width or height will match your screen's.
Hi and thank you for your feedback.
- Memory is to keep the cursor on the last skill used. I guess...gotta verify.
- Slap / Spank skill is using a common event. There's a ratio in this event with a chance for the skill to succeed, that's why the name of the skill may appear on the screen but nothing happen and sometimes there's a "miss" but the skills worked. Maybe i should check how to make the skill 100% success in the battle conditions (which is the whole battle part) because some unwanted aspect plays a role there : attack, agility of the heroine... All that stuff i don't want to interfere in these skills but is working on statistics from the software. Hentai battle are not perfect and this is the best way i found today to make it work.
- Dance of the Goblins can miss. This is not right because you think a healing skill should have 100 % success rate ? I disagree, the goblin needs to concentrate but fails. But i understand your position.
- Gonna check the plugin but battle speed is not my priority right now
- I know for the coffin, i forgot to work on this again (it was in my notes), i guess i'll have to make Sylia moves to the point where she can put it (just like the barrel in basement or the dog)
- I agree to bypass enemies when fleeing, i just don't know how to create that now
- Bosses are not that strong, they have weaknesses. Gnum can be beaten at lv1 with enough healing herbs + flash and thunder balls. If you want a perfect victory, you gotta deserve it and it can be reached at lv2. You gain a bonus in fame with this. So the player has the choice to "grind" a little bit. It's not heavy grinding, i've seen much worse in rpg's !
I'll keep the mechanics to make the boss a challenge with always a weakness : against a skill, items...and a bonus for a perfect victory.
If you fight the abomination without grinding, you should find it difficult but it can be beaten.

Note that battle balance is hard because everybody has a different approach.
If the game is too easy, it is boring. If it's too hard, it's frustrating.
So far, the skills seems to work. I noticed someone who said that charm was very useful against hard enemies, for me that kind of comment is a success because it is a useful feature. I hope to keep the game that way.
 
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keith3

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Re: Chronicles of Leridia

Hi and thank you for your feedback.
- Memory is to keep the cursor on the last skill used. I guess...gotta verify.
- Slap / Spank skill is using a common event. There's a ratio in this event with a chance for the skill to succeed, that's why the name of the skill may appear on the screen but nothing happen and sometimes there's a "miss" but the skills worked. Maybe i should check how to make the skill 100% success in the battle conditions (which is the whole battle part) because some unwanted aspect plays a role there : attack, agility of the heroine... All that stuff i don't want to interfere in these skills but is working on statistics from the software. Hentai battle are not perfect and this is the best way i found today to make it work.
- Dance of the Goblins can miss. This is not right because you think a healing skill should have 100 % success rate ? I disagree, the goblin needs to concentrate but fails. But i understand your position.
- Gonna check the plugin but battle speed is not my priority right now
- I know for the coffin, i forgot to work on this again (it was in my notes), i guess i'll have to make Sylia moves to the point where she can put it (just like the barrel in basement or the dog)
- I agree to bypass enemies when fleeing, i just don't know how to create that now
- Bosses are not that strong, they have weaknesses. Gnum can be beaten at lv1 with enough healing herbs + flash and thunder balls. If you want a perfect victory, you gotta deserve it and it can be reached at lv2. You gain a bonus in fame with this. So the player has the choice to "grind" a little bit. It's not heavy grinding, i've seen much worse in rpg's !
I'll keep the mechanics to make the boss a challenge with always a weakness : against a skill, items...and a bonus for a perfect victory.
If you fight the abomination without grinding, you should find it difficult but it can be beaten.

Note that battle balance is hard because everybody has a different approach.
If the game is too easy, it is boring. If it's too hard, it's frustrating.
So far, the skills seems to work. I noticed someone who said that charm was very useful against hard enemies, for me that kind of comment is a success because it is a useful feature. I hope to keep the game that way.
Appreciate your responses - I usually play games w/o using items so I guess I never thought about throwing any of those balls.

Also on the enemy bypass, in the meantime you could just remove the monsters that spawn at bottlenecks (entrance from Azul forest to deep forest and path from mansion to the blue/red/green gates). The passage from the crypt to the mansion is ok because the player only needs to go through there once. But again, just a thought. This is your game, I'm just throwing out ideas to try and help out. :)

Edit
- If you want to focus on enhancing play-ability I'd recommend one of the following: (a) fix memory leak or (b) allow saving anywhere. It really sucks if I'm grinding in the forest and can't save then the game crashes. The alternative which I need to keep walking back and forth between deep forest and exit also sucks.
- Also if I were to rename memory it might be something like "remember selection". Yeah, it's long, but I don't know if there's a good one-word you can use for it. And there might be a bug with it, because mine is off (default) but I remember sometimes it would remember the last technique I chose.

Edit 2
Sorry I usually focus on negative feedback cause that's how to make people better (if all feedback were 5 stars there'd never be anything to improve). I do applaud your efforts - making a full game and already having spent so much time on it I'm sure you know that even in things you enjoy there can be challenges. Wish you the best of luck moving forward and completing this project!
 
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MegatronYES

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Re: Chronicles of Leridia

This is pretty cool.

Fun demo overall but the quality of the H overall needs to come WAY the fuck up for me to be comfortable supporting it.
 

moonblack

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Re: Chronicles of Leridia

- Slap / Spank skill is using a common event. There's a ratio in this event with a chance for the skill to succeed, that's why the name of the skill may appear on the screen but nothing happen and sometimes there's a "miss" but the skills worked. Maybe i should check how to make the skill 100% success in the battle conditions (which is the whole battle part) because some unwanted aspect plays a role there : attack, agility of the heroine... All that stuff i don't want to interfere in these skills but is working on statistics from the software. Hentai battle are not perfect and this is the best way i found today to make it work.
I haven't checked MV, but in Ace skills and items can be set to "Certain Hit". Such skills/items never miss. Usually used for healing skills/items. See if there's something like that in MV when setting up your skills.
 

Combustion Man

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Re: Chronicles of Leridia

i never witnessed the spank animation and i can tell i tried very hard.
 
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Maelion77

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Re: Chronicles of Leridia

Sorry i don't understand what you mean by "the hentai need to come way fuck up"...You don't like it in the game ? please explain.

I haven't checked MV, but in Ace skills and items can be set to "Certain Hit". Such skills/items never miss. Usually used for healing skills/items. See if there's something like that in MV when setting up your skills.
Gonna check this right away.

i never witnessed the spank animation and i can tell i tried very hard.

Same ratio as Slap, you had bad luck.
I know the TAME / FAME / HORNINESS rely a lot on random skills used by the goblins now. Fame will have a deeper look and TAME/ FAME can have boost later depending on situations.

Another question : Did you like the Hentai Quest concept ?
 
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KingChavez

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Re: Chronicles of Leridia

I'm getting an error: "Failed to load: img/characters/Ryen.png"

I've installed everything new but with no success. :confused: :confused: :confused:
 
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Maelion77

Maelion77

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Re: Chronicles of Leridia

I'm getting an error: "Failed to load: img/characters/Ryen.png"

I've installed everything new but with no success. :confused: :confused: :confused:
Strange, there's no Ryen.png file in my game. Check again if it's in my game and not another RPG.
Download the game from the link here. The people who upload it on other forums (without my permission even if there's a readme about that....) may upload a corrupted zip.
 

KingChavez

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Re: Chronicles of Leridia

strange things happen... i had the game in the same folder as "new paths 0.03" and this seemed to cause the trouble, as this game had exactly the same error. after moving them in separate folders, it now works fine.
 

FireoftheMonkey

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Re: Chronicles of Leridia

Gonna go over quests because I really like the idea, and the ascetic of the game thus far. So to start I think it's awesome gonna go over some stuff and run from there.

Hentai Quests - The way of pleasure is a good quest, I thought the whole find two places where she can play with herself was interesting. My only complaint is that even if her tame is 0 She still fantasizes about being raped. I feel like if she really started with sex as a complete unknown she would need some level of tame to get that dialog. That being said I love that dialog because the whole submission kink of the heroine is totally my thing. Just seems off, although not off putting.

Hentai quest ideas - I like the idea of her needing to go lose like five combats to goblins to collect their semen from her body or something like that. It's interesting, but honestly that is also super weird and I don't know how I would implement her needing to do that quest.

For a more normal question idea, after you buy the second portrait you get a hentai quest to do a nude portrait. Then a portrait where your just fucked, maybe one with a dick in her mouth, pretty much go full porn star with it. I think that would be very interesting.

Lust - I like the first one and it's wording, my problem is the steps section. Rank up to 60% Does that mean get lust to 60 without cumming? Or what? I know at this point after playing the first released like four times that it does mean getting 60 lust. But I think it could be worded more exactly to just honestly say that. Get lust to 60. Not because I don't understand what the quest is asking of me, but because there is room for confusion there and I feel like eliminating that is ideal.

Lust quest idea's, no idea what to do there aside from her getting more and more slutty. I feel like quest two being a sexy dancer feels off, like it should be part three. And actually seducing a random person in town should be step two. Like Step one she reliazed what sex is and that it feels really good, step two she finds a safe man to fuck her, step three parade herself in front of horny bar goers for profit, step four probably along the lines of whoring.

On this vain I don't like that it seems the Benny dialog is not based on Tame but based on Horniness. And honestly I don't like it, Benny is essentially doing light dom stuff there so her horniness shouldn't matter as much it should really be how submissive she is that makes her more okay with his comment. But honestly I don't care which way you go with it because I can work with both, because in reality it would be both those things that would cause her to listen to Benny's comment about a sex date and not call him a pervert.

Secondary frustration that I've found, is that in the demon Tame seems to do nothing for you outside of losing combats sometimes when the rape monsters use their slap move. I would love to see it do other stuff like affecting how she interacts with benny, eventually leading to a bad end at 100 where Benny makes her into his personal cum dump. And horniness shifting her more into the village slut/whore. Anyways back to quests.

Side questions
The visit I think is fine, the complaint of the camp fire already came up and honestly just the small light radius made it hard for me to find. And I figured out talk to the camp fire from the right but honestly everyone already talked about this so moving on.

The Curse, was honestly very good I felt it gave me some information about the world and helped put me into the place. Downside, I got Maria's ring at the end and it does nothing, I can't equip it, I can't sell it, I can't even give it to the nerdy guy and be like that's awesome. As he is rather obviously going to wind up being kind her love interest if you don't horribly corrupt the sexy little bimbo guardian. Anyways I liked how Curse progressed it went well and writing was good and I liked the foundation for the world it started to build.

Finally slave market
Really interesting quest, I feel like this one should probably not be listed as a side quest tho. Because the slave market seems like it's going to be a main plot for the village since so many are a part of it. Although I don't know where you intend to go with the next chapter and onward, but that is my initial view on this quest. It's interesting again helps put together a world and shows off your main village bad guy of mister lumberjack. But it seems far too important to be a side quest, only complaint with this one.

Lastly all the martial art quest are good, easy to understand really well explained in the steps text. Gives you their counters, I dislike the whole find a master of kicks and punches in order to progress past part one but it makes sense. I think it's just the fact that the village feels really small to me, which is why i dislike it. Although I suspect it will grow and have new area's maybe even other towns she can visit to get training, and good and raped.

Anyways that's my take on the questions and some idea's to throw your way I really enjoyed the demo and look forward to the dancer enabled release that your working on. Because this game looks like it will be quite fun.
 

Ecroose

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Re: Chronicles of Leridia

the only problem i had with the hentai was that when the goblins and the abomination raped her (i lost after i saved to see the scene) was that it was complete human dicks. no racial coloration, no weird colors, just human. its like someone put on a goblin suit with a hole cut in the junk for easy access.
 

keith3

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Re: Chronicles of Leridia

Sorry i don't understand what you mean by "the hentai need to come way fuck up"...You don't like it in the game ? please explain.
In slightly more normal English this translates to "the quality of the sex scenes needs to improve". Since I'm not the original author I don't know what they're looking for.

If I were to guess might be cause the rapists are just humanoid silhouettes rather than fully drawn, the scenes are a bit short, and the text doesn't change if Sylia gets raped a second/third time, or (as far as I can tell) based on her tameness/horniness. I thought it was ok, but I played more for the story than the CG.
 
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Maelion77

Maelion77

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Re: Chronicles of Leridia

In slightly more normal English this translates to "the quality of the sex scenes needs to improve". Since I'm not the original author I don't know what they're looking for.

If I were to guess might be cause the rapists are just humanoid silhouettes rather than fully drawn, the scenes are a bit short, and the text doesn't change if Sylia gets raped a second/third time, or (as far as I can tell) based on her tameness/horniness. I thought it was ok, but I played more for the story than the CG.
The thing you should know about the 3d models is that i'm using a studio poser from Illusion Game Playclub. I don't have a 3d artist, just a poser with mods and tools to make the pose. I've described it in the introduction of the game.

The limits of the poser are the models. I have few models like the lumberjack but as soon as i want others, i have to make them semi-transparent because they simply don't exist. Goblins are humanoid model from the software. The boss is a model taken from Yushaa, another game. It cannot be implemented in the studio. That's also the reason why dicks are human, i make the model disappear and use only the penis and place it with sylia's model.

So, it must be clear that 3d art is not coming from an artist. It's like people using daz3d.
I'm not a drawer, i'm a writer so that was the best way to make the game alive.

About saves, i don't know why you cannot save at some place like the deep forest, the bug is beyond me...I'd advice to save on golden statues. I've added some of them in different areas.

Hentai scenes may need some improvement but it takes a huge amount of time to make them because you have poses, sounds, music, dialogues...One scene can take me a whole afternoon and you're right, i find it a bit short when i'm looking the result...But i focus on advancing on the game now and i'll be able to work on this later with any suggestion here :)
 
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Combustion Man

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Re: Chronicles of Leridia

Another question : Did you like the Hentai Quest concept ?
I do, i hope she will be more and more daring as her H level increase.
 

boyo111

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Re: Chronicles of Leridia

Very fun and amusing game, even the combat images are nice. I do like the bimbo quality of the character, I think it adds a new touch to the game. For once, I don't mind the grinding if I get to watch her punch and kick. :D

Only issues I had was the bookcase puzzle, the initial way I translated the notes was not quite right. Just took persistence.

Came across one text bit that was French, I know it was near the beginning but forget where. If I restart, I will keep an eye out. Otherwise most of the English was well done, and the world was fairly immersive, the healing statues were great. Too bad you can't use the well more...
 
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Maelion77

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Re: Chronicles of Leridia

Hi there,

A few words to thank everybody for their support on this very first demo.
Every comment has been appreciated, the good things and the bad things about the game, its strong points and its weaknesses.

I know the thing that is wrong is the grammar and the mispelling. Some people offered me to contribute and i've begun to rewrite the beginning of the game.
I'm sorry if some sentences are a bit confusing. I could have written in french but i guess i'd have lost most of you on the way ^^.

I won't be able to give you the next release date and i know some of you are waiting for it because they liked what they saw so far : the story, the atmosphere, even the heroine (i was a bit surprised about that because she needs to be improved in a psychological way).

The game is a bit ambitious but it can be done up to a big turning point at the story. I think the next update will be large enough for you to have a mini-rpg and the feeling of a complete "chapter".
I still have a lot to do and i won't update here everyday. Since i don't have a patreon page for update and stuff about the game, i'll make a blog that i'll share with you as soon as it's ready.

You can follow me on twitter @maelion77 too, i will do my best to answer about your questions.

I'll be on holydays in the next weeks so i'll work a bit more on the game :)
See you.
Feel free to pm me if i forgot to send the cat mini-game pic to anybody.

Here's the last changelog for the Demo. No content of the main game will be here to avoid spoiling the story and mechanisms
COL 05.08.2016

- Lights added in the tavern
- Added a condition event in LJ Quest for not having the painting event twice if you activate it then hide from the L Jack and activate it again
- Added a missing battleground in the basement
- The event with the Dog has been repaired (no double event anymore)

Content :

-Added descriptions in the manor for bookshelves, drawer and fireplace

COL 07.08.2016

- Changed skill Slap and Spank to "Certain Hit" so the "Miss" message does not appear anymore
- Name Goblin in battle is now Green
- Some monsters have another spawn point so you can avoid them
- Guard is now spelled correctly as "Guard" and not "Garde" anymore
- Coffin event is functional from every side
- Added a Golden Statue at the south entrance of Masa

COL 08.08.2016

- Golden Statues are now considered as save points (still fully restore HP/MP)
- Rabbits won't block the path anymore

Content :

- Modified and added dialogues in the H Quest "The way of pleasure" to be in harmony with the main plot (it's hotter !)
- Added butterflies and rabbits in the deep forest

COL 09.08.2016

- Added Panel "Village of Masa" at south entrance
- Lust step "Rank up in" is now "Reach Lv(2;3;4...) in Quest Menu

COL 11.08.2016

Content:

Working on new poses in the studio
 
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Maelion77

Maelion77

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Re: Chronicles of Leridia

Hi there,

Development of the game is going well.
I've just tried a new feature that works great called "Pentagrams", it will rely on the FLATH system (Fame, Lust, Arrogance, Tame, Horniness) with events triggered depending on the level of each. It's fun and dynamic.

Oh yeah...What's Arrogance ? A new "variable" i'm working on that will grow each time you fight a H-Monster and Sylia has done a good fight (not ending the battle half-naked).
The Arrogance growing, Sylia will be more provocative and create fear on the enemy (Pentagram Arrogance Event)

I'll explain more on my blog :

Go pay a visit, it's new and it will be the place to be to follow the development.
See you soon !
 
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ichigo

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Re: Chronicles of Leridia

Hi there,

Development of the game is going well.
I've just tried a new feature that works great called "Pentagrams", it will rely on the FLATH system (Fame, Lust, Arrogance, Tame, Horniness) with events triggered depending on the level of each. It's fun and dynamic.

Oh yeah...What's Arrogance ? A new "variable" i'm working on that will grow each time you fight a H-Monster and Sylia has done a good fight (not ending the battle half-naked).
The Arrogance growing, Sylia will be more provocative and create fear on the enemy (Pentagram Arrogance Event)

I'll explain more on my blog :

Go pay a visit, it's new and it will be the place to be to follow the development.
See you soon !
very nice blog i only want to point out one thing i think ya made a big typo on there you said

The game is in development since january 2017 and a demo is available here :

i think you meant 2016 right? typos don,t bother me but i figured ya may want to know about that one.
 
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Maelion77

Maelion77

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Re: Chronicles of Leridia

very nice blog i only want to point out one thing i think ya made a big typo on there you said

The game is in development since january 2017 and a demo is available here :

i think you meant 2016 right? typos don,t bother me but i figured ya may want to know about that one.
Thank you !
It's january 2016 of course. I guess i was too much hyped by putting online the blog when i wrote the article this morning.
 
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Maelion77

Maelion77

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Re: Chronicles of Leridia

Hi there,

Project is going well. Story is advancing, new stuff...I could speak about what I'm doing for hours but the best thing for you will be to see it by yourself.

I don't have any release date for 0.2 Update yet. I have an idea to "where" i should stop but I'm still hesitating.

So...Would you like to see an update sooner but not with complete Chapter 1 ?
Or wait a bit more and play the whole chapter 1 ?

Good news for Deep Forest save bug : You should be able to save anywhere now; The culprit was the frog on the river and the animation.

I'd like your advice about the "Support me" thing. I do the game for free during my free time and I'm not a fan of Patreon.
Still, there's so much work into this that I'm thinking of creating a "Donation" button on my blog. That way people who enjoyed the demo 0.1 and later 0.2 could give a little something because they spent a good moment playing it.
I'm sure some people would do that but maybe I'm wrong.

So, is it a good idea ?
I'll be honest, I don't think I could handle the whole Patreon business because I'm thinking the game as a hobby and not as a real job...And I don't want to lose that feeling when doing my game.
I can't wait for you to see what is done and I'm sure you'll really like it.

My blog :
 
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