What's new

VN/TEXT RPG NTR [Makura cover soft] Dungeon and Bride (RJ01431277)


The only challange is if he take your party member (on purpose) my taken sorceress deal like 350+ hp to my party with her Starburst, I'm still glad they can't use item abilities like Fatal Breath

Other than that, the other challange is 4 hell bosses with their claw of destruction which instant kill one of your party in one hit, until you cheesing with missile shield...

BTW, is there any unlock all CG or something in this game? it's kinda pain to collect them all one by one without a hint at all
Wouldn't Mirror Shield just trivialize that, though?
 
The missile shield thing never made sense to me anyway. I'm imagining a building size creature that grinds you into paste with single claw (of destruction). There is no dodging it, no soaking it, your armor shatters on impact... but that's okay we made a small crosswind. The other dragons can still strike you (or kobolds for that matter) but it is too much for the mightiest dragon to overcome.

Yeah, yeah, popular bug but make it make sense.
 
The missile shield thing never made sense to me anyway. I'm imagining a building size creature that grinds you into paste with single claw (of destruction). There is no dodging it, no soaking it, your armor shatters on impact... but that's okay we made a small crosswind. The other dragons can still strike you (or kobolds for that matter) but it is too much for the mightiest dragon to overcome.

Yeah, yeah, popular bug but make it make sense.
Oh I can BS this.

The dragon's senses are already sharp but when using such a devastating technique they sharpen even further in an attempt to ensure the strike hits. Unfortunately they become so sharp that a slight breeze is perceived as hurricane-force winds so the dragon over-compensates and whiffs.
 
So i ran at that fire dragon that tries to kill you at beginning of the game. I killed it at very low level. My entire party stayed alive for about 2 turns and then died except for max who was hiding in stealth at that time. He fired off three more shots from his bow. Then dragon went down xD That was quite funny.
 
So I've been trying out the English translation and the Gameplay tweaks mods. All in all, excellent work on both. I've only had one crash, and the translation just has a few minor parts that it's a bit spotty in.

But, as I'm playing it, the thought occurs to me: this game is WAY too easy, combat-wise. In my mind, the issue is your party gets too strong too fast. Even the very first quest reward is enough to catapult everyone up to level 9 or 10 on its own. This may sound ludicrous, but I actually WANT more grinding.

I'm just curious what everyone thinks would be a good way to improve the balance. Just inflating enemy HP? Slowing down EXP rewards from quests? A bit of both? Tweaking enemy spawn rates or what types of monsters spawn?

(Also, Wild Bull needs to remain an actual threat, in my mind. His current best is a joke even at mid-game. You basically have to be TRYING to lose heroines to him.)

inflating enemy hp will only turn combat into a slog. types of monsters and spawn rates will only do the same. reducing exp gain both form monsters and quests, that's where the idea is, it's way too high. There's a lot of fights, sure, but not enough for how much loot you're gonna want before you advance too, so often, once you finally get a foot in the door on an area, there's this feeling of wanting to fight for awhile and get some new shit to wear or swing at enemy's faces.

But since the exp is pretty high, it's saying "hey bub, move on" and personally, i'm like "but i saw one gold tonfa drop here, i'm gonna grind for a second, of course." and exp says "dude stop, you're way too powerful now, go to the next place" and i'm like *holds out hand* "where gold tonfa?" and you can switch the tonfa out for whatever else you might be looking for in whatever place it may be.

And, as you said, some of those early quests are like 5-10 levels just right out of the gate. i feel like that should only happen for 2-3 levels just to get you the hp not to die to a local pixie kicking you in the cooter, or a bandit bonking you on the head with a boomerang. Then later quests hand out ... honestly kindof low exp for how late in the game they are.

I like the power of the items, i like the progression of areas, i like generally the monster exp from fights, but the quest exp is bananas for early game.
 
Back
Top