Re: Malise and the Machine - Public Demo Available Now!
Neon's default armor's top can't be removed or destroyed, and since that's her only armor (for now) she can't be targeted by Self-Destruct.
That sort of is part of the point in its own way, really.
As per standard for any rpg, only certain enemy types will spawn in certain areas. If different outfits "protect" against different H-Attacks, then the armor/outfits become more a vehicle for preventing death by massive damage than actually using them for their stats, which can be good for making a player think strategically, but bad for what I think is being attempted here. Namely, presenting the player with different good looking/sexy outfits to put on the characters.
It sort of defeats the purpose of having so many outfits, because if you're just gonna use ones that restrict, say, Self Destruct from happening, then you'll be using X-type outfit for preventing that attack, then Y-type outfit for preventing another massive damage finisher. Going by that, you'll end up testing what spawns in the current area and go "I'll wear this armor/outfit to prevent the over damage H-Attack from happening" which... well, as I said. It defeats the purpose of different looking outfits. Meanwhile, you can just level up a little extra to try and make up for that defense difference.
There's also the fact that part of the sales pitch for the game is "We don't need to lose to see the H-Scenes." when in essence, we're being forced half way into losing because we weren't able to prevent one of them in time. That feels almost self-defeating and sort of coming up as a lie in that respect. Every player is gonna hit a point while running through a given area that they're gonna hit max lust and not be able to break out of an H-Attack. If that one happens to deal massive damage instant death and both characters just happen to be vulnerable to it due to the "best" armor available in that area? Well... yeah. I have little doubt that later on in the game multiple enemies will be able to inflict finishers that deal massive damage. At that point, you're making the game pseudo-difficult by introducing potential enemy formations that're just Game Over in enemy formation. Don't fall into the trap that seems to be common, in that instant death is used to simulate difficulty. It isn't difficulty, it's tedium; there's a difference. One can be rewarding to overcome, and the other is annoying and not rewarding to beat.
Of course, I'm not the dev for this game and I don't know what's going on behind the curtain and all that, so this is all just supposition, assumption, and what not on my end. Don't take any of it as an attack or anything, please. I'm just pointing out what I see and feel is a problem and is "not as advertised." Not mad or anything here.
After having read HentaiFan's comment, I have my own question: has there ever been any discussion about more than one enemy being able to target either Malise or Neon with their H-attacks? I understand that much like HentaiFan's ideas, this would require a lot more art to be made, but I figured that I might as well ask about it.
Also, I'd just like to say that MatM seems quite promising, and I've been enjoying what's been made available. I look forward to seeing how it develops.
That's actually something else that occurred to me just before I went to sleep, and I kinda want to know as well.
On a slightly unrelated note... I half wonder if there's a replica of Malise's default suit and hairstyle as Skyrim armor mods. That'd be... an interesting way to spread the word. o_o Er... sorry. Don't pay that much mind. >_-; I'm not aiming at a passive request or something with that. Just musing. Please don't take that too seriously.