Re: Malise and the Machine - Public Demo Available Now!
Sucks to hear about Kimochi. I was actually looking forward to using it to find new games--much more convenient than shuffling through forums. Oh well.
On the topic of the demo, yesssssss; I had a lot of fun running around the access tunnels with full lust and broken armor

and trying to still get through fights. Only fight I couldn't figure out how to beat was 2x reapers and a big robot--I just couldn't take out the grenadier before the reapers locked down at least one of the girls (and, by the time I was able to break out of lockdown, the grenadier had downed one or more of the girls).
Took on the Fleshfather no problem, though.
BUT! On the note of the Fleshfather, I noticed something during that fight(and a bit during others). It seems like Neon fills the support role in combat and Malise is the main DPS. That mostly works, except it makes Malise kind of... dull... in fights.
With Neon, I'm constantly having to make snap decisions between another attack to take out this reaper or to heal or wait and interrupt this next grenade or defend to build up energy.
Malise? Nah, it's just "precise attack or fire wildly." Oh, and try extra hard to break out of grapples if it's the engorge H-sequence.
In fact, when it came to the Fleshfather, the turns I took with Malise were automatic--I just used the double shot until she ran out of energy and then kept plugging away. Meanwhile, neon is firing carefully timed interrupt after carefully timed interrupt (granted, this meant she was
also just using the same ability round after round, which might mean the FF isn't the most interesting of fights, but she was still more engaging to fight with than Malise).
So yeah, that's my big observation from this demo. Maybe Malise should have the interrupt while Neon keeps the heal. Maybe Malise is just wearing her DPS armor for the demos and will have a similarly support/utility-oriented suit in the full game that will make her less boring.
Anyways, great work!
